A growing wave of fan-made projects is bringing classic Nintendo 64 titles into PC-based VR.
The latest demonstration centers on Mario Kart 64, using Harbour Masters' unofficial PC port Spaghetti Kart as a foundation.
The project was shown in a demo by VR content creator BeardoBenjo and is hosted in source form on GitHub, where users can examine the build and follow setup instructions.
Background and context
Mario Kart 64 is an iconic Nintendo 64 racing title; while Nintendo’s current Mario Kart presence is focused on the Nintendo Switch with releases such as Mario Kart 8 Deluxe available via the eShop, community developers continue to explore the N64 catalogue on PCVR.
Harbour Masters' Spaghetti Kart is an unofficial PC port of Mario Kart 64 available on GitHub and has become a base for further community-driven work.
The demo and the developer
VR YouTuber BeardoBenjo posted footage showing Koopa Troopa Beach rendered in stereo 3D with full head tracking, demonstrating how the Spaghetti Kart base can be extended for PCVR headsets.
The VR adaptation shown was developed by a creator known as RaYRoD TV.
The developer describes having substantial experience reverse-engineering shipped game engines; in their own words they claim roughly two decades of work taking apart released engines to enable projects like this.
Features and how it runs
According to the project's GitHub, the VR build adds an in-game menu that lets players tweak view mode, world scale, stereo depth and other VR-specific parameters.
The build supports loading texture packs, including community-made packs such as MK64 Reloaded, and offers customization options for race setup.
The repository includes instructions for running the project; users must supply their own Mario Kart 64 ROM in .z64 format to use the port.
Related work and developer portfolio
RaYRoD TV lists multiple VR projects on their site and in various repos, including VR support or experimental builds for Lighthouse (a PC port of Banjo-Kazooie), Dr Robotnik's Ring Racers, Sonic Robo Blast 2, and the sm64coopdx multiplayer project.
These efforts illustrate a wider community trend of adapting classic titles for modern PC and VR platforms.
Reporting status
The project code and documentation are publicly available on GitHub, and the demo footage was posted on Twitter/X by BeardoBenjo.
The publication has reached out to the developer for additional comment on technical methods and will update coverage if further details are provided.
Conclusion
This Mario Kart 64 VR work demonstrates how community ports like Spaghetti Kart can be extended for immersive PCVR experiences.
For now, the build remains an unofficial, community-driven project hosted on GitHub that requires users to provide their own game ROM to run.