The original Ocarina of Time debuted on Nintendo 64 in 1998 and was later remade for Nintendo 3DS in 2011.
For the latest remake, longtime Zelda series producer Eiji Aonuma told Game Informer that the development team deliberately removed certain cross-franchise easter eggs to keep players immersed in Hyrule.
In the Switch 2 version, character portraits of Mario and other Nintendo icons that appeared in the castle courtyard are no longer present.
Aonuma explained that the team’s philosophy has shifted: while older entries sometimes included playful nods to other Nintendo properties, the developers felt those cameos could momentarily pull players out of the world they were crafting.
In his words, the team didn’t want a player to look up and ask, “Why is Yoshi there?” — a reaction that could interrupt the intended experience.
Aonuma extended the same reasoning to other removed references, noting that visual callbacks included in the 3DS release, such as artwork from Skyward Sword placed in hidden locations, were also omitted from the Switch 2 remake so they would not distract players from the narrative or setting.
That editorial approach does not mean all legacy details were erased.
Aonuma emphasized that elements integral to a character’s original design were left intact.
He pointed to an example in which a design element on the character Talon incorporates Bowser imagery; because that motif is part of the character’s established look, the team chose to preserve it in the remake.
The conversation reflects a broader trend at Nintendo: the company often references its wide catalog of franchises — from Super Mario to Star Fox and Pikmin — across games, but the weight given to those references varies by project.
As Nintendo continues to support its platforms via Nintendo Direct announcements and eShop releases, decisions about how and when to include inter-franchise easter eggs remain a deliberate part of design.
For players and observers following the Zelda series, Aonuma’s comments underline a clear design priority for the Switch 2 remake: maintain immersion and respect the original game’s identity while preserving character details that are fundamental to the work.