The move follows initial announcements in May that Tezuka would retire from executive duties, prompting industry coverage about the designer’s future with the Big N.
Tezuka has spent more than 40 years at Nintendo and has been a major creative and production presence on core franchises including Super Mario and The Legend of Zelda.
Nintendo president Shuntaro Furukawa told shareholders that Tezuka will continue to contribute to game development at the company, clarifying that the designer is not leaving Nintendo despite relinquishing executive status.
At the shareholders meeting Tezuka reflected on his career in journalistic terms, saying he would conclude his executive term and step down from that specific post while looking back on a long and rewarding tenure.
He described his early years at Nintendo as hands-on work inventing new kinds of play that didn’t exist in toy stores, and noted that modern game development is much larger in scale and more collaborative.
Tezuka also said that, as an engineer, he found it exciting to engage with evolving technologies over the decades — citing 3D graphics, stereoscopic 3D and motion controls — and that working at Nintendo has meant creating products that bring joy to people worldwide.
He confirmed he will continue in a production producer role going forward.
Those technological milestones map to Nintendo hardware generations: motion controls were a central feature of the Wii, and stereoscopic 3D was a headline feature of the Nintendo 3DS, while 3D graphics have progressed across Nintendo’s platforms up to the Nintendo Switch era.
Tezuka’s continued involvement preserves an institutional link between Nintendo’s legacy franchises and ongoing development efforts.
For developers and industry observers, the announcement clarifies Tezuka’s status: no longer an executive officer, but still an active creative and production presence within Nintendo.
That continuity is notable for a company whose franchise stewardship and platform evolution remain closely watched by players, partners and the broader games industry.