Bandai Namco has unveiled SOL-AVES, its cutting-edge in-house game engine, with the recent launch of Kirby Air Riders’ Global Test Ride on Nintendo Switch.
This significant milestone not only signals a new era for Bandai Namco’s technical prowess, but it also introduces fresh development capabilities to Nintendo’s premier platform, giving fans and industry professionals plenty to discuss. Bandai Namco: Advancing Game Development with SOL-AVES Since its formation, Bandai Namco has established itself as a leader in developing innovative gaming experiences, collaborating on fan-favorite titles and supporting varied hardware platforms including the Nintendo Switch.
Traditionally, the company has relied on popular game engines like Unity and Unreal Engine for major projects.
However, the debut of SOL-AVES demonstrates a clear investment in proprietary technology, aimed at enhancing both development flexibility and game performance. The discovery of the SOL-AVES engine within the Kirby Air Riders demo came when keen-eyed participants spotted its logo in the Intellectual Property Notices section.
Official filings show the SOL-AVES trademark was registered in late 2024, although the engine’s development actually began years earlier, around 2019, and was initially surfaced in 2022 through Bandai Namco’s announcements. Ongoing Recruitment and Training for SOL-AVES To support the rollout of SOL-AVES, Bandai Namco has actively included the engine in job listings on its official website, seeking engineers and technical staff proficient in the new toolset.
According to company representatives, hands-on training programs have been created, allowing new engineers to familiarize themselves with SOL-AVES.
Participants reportedly found the engine highly approachable, bringing ease of operation and streamlined workflows compared to past solutions.
"During training, after covering core features, developers built simple games to test functionality, and user feedback has been overwhelmingly positive," Bandai Namco commented in official communications. First Public Test with Kirby Air Riders Kirby Air Riders on Nintendo Switch serves as the first major public showcase for SOL-AVES.
The title, led by renowned game director Masahiro Sakurai, leverages the engine for both its innovative gameplay and performance optimization on Nintendo hardware.
This suggests that future Bandai Namco projects could see further refinement and expanded capabilities, contributing to the broader ecosystem of Nintendo Switch releases via the eShop and beyond. With robust internal tools and investment in homegrown technologies like SOL-AVES, Bandai Namco is poised to influence the next wave of game development for the Nintendo Switch.
As adoption spreads and more details emerge via Nintendo Direct presentations or the eShop, both players and fellow developers will be watching closely for the impact of this new engine on future titles.
This significant milestone not only signals a new era for Bandai Namco’s technical prowess, but it also introduces fresh development capabilities to Nintendo’s premier platform, giving fans and industry professionals plenty to discuss. Bandai Namco: Advancing Game Development with SOL-AVES Since its formation, Bandai Namco has established itself as a leader in developing innovative gaming experiences, collaborating on fan-favorite titles and supporting varied hardware platforms including the Nintendo Switch.
Traditionally, the company has relied on popular game engines like Unity and Unreal Engine for major projects.
However, the debut of SOL-AVES demonstrates a clear investment in proprietary technology, aimed at enhancing both development flexibility and game performance. The discovery of the SOL-AVES engine within the Kirby Air Riders demo came when keen-eyed participants spotted its logo in the Intellectual Property Notices section.
Official filings show the SOL-AVES trademark was registered in late 2024, although the engine’s development actually began years earlier, around 2019, and was initially surfaced in 2022 through Bandai Namco’s announcements. Ongoing Recruitment and Training for SOL-AVES To support the rollout of SOL-AVES, Bandai Namco has actively included the engine in job listings on its official website, seeking engineers and technical staff proficient in the new toolset.
According to company representatives, hands-on training programs have been created, allowing new engineers to familiarize themselves with SOL-AVES.
Participants reportedly found the engine highly approachable, bringing ease of operation and streamlined workflows compared to past solutions.
"During training, after covering core features, developers built simple games to test functionality, and user feedback has been overwhelmingly positive," Bandai Namco commented in official communications. First Public Test with Kirby Air Riders Kirby Air Riders on Nintendo Switch serves as the first major public showcase for SOL-AVES.
The title, led by renowned game director Masahiro Sakurai, leverages the engine for both its innovative gameplay and performance optimization on Nintendo hardware.
This suggests that future Bandai Namco projects could see further refinement and expanded capabilities, contributing to the broader ecosystem of Nintendo Switch releases via the eShop and beyond. With robust internal tools and investment in homegrown technologies like SOL-AVES, Bandai Namco is poised to influence the next wave of game development for the Nintendo Switch.
As adoption spreads and more details emerge via Nintendo Direct presentations or the eShop, both players and fellow developers will be watching closely for the impact of this new engine on future titles.