Sony's legendary racing franchise may have taken an unexpected lap onto Nintendo's newest hardware, according to respected video game journalist Jeff Grubb.
During a recent episode of the Game Mess Decides podcast, Grubb revealed that PlayStation Studios successfully achieved a working build of Gran Turismo for the Nintendo Switch 2—a move that highlights both the technical capabilities of Nintendo's upcoming console and the accelerating trend toward flexible, cross-platform game development. Gran Turismo, developed by Polyphony Digital under Sony Interactive Entertainment, has traditionally been one of PlayStation's most iconic and platform-exclusive series.
The franchise has consistently pushed the limits of console hardware, known for its meticulous realism and technical sophistication.
As of May 2024, Gran Turismo has sold over 90 million copies worldwide since its original release in 1997, solidifying its place in racing game history. The surprising crossover was shared by Jeff Grubb, a trusted voice in the gaming industry, who explained that Sony's internal teams had Gran Turismo operational on Nintendo Switch 2 hardware.
While Grubb did not elaborate on the strategic reasons behind this technical milestone, he emphasized the significance of PlayStation Studios experimenting beyond their traditional ecosystem.
This move echoes previous industry examples, such as when Epic Games developed a version of Gears of War 3—originally an Xbox 360 exclusive—for the PlayStation 3, purely as a technical demonstration. "This is similar to when developers have tested the waters with their exclusive titles on other hardware for research and development purposes," Grubb explained in the podcast, suggesting that these initiatives often serve as exploratory exercises rather than clear indications of impending cross-platform releases. News of Gran Turismo on the Nintendo Switch 2 comes amid rumors of Sony developing a new high-powered portable device alongside preparations for the PlayStation 6.
While the business rationale for testing Gran Turismo on Nintendo's next-generation hardware has not been officially detailed, the technical accomplishment speaks volumes about the Switch 2's potential and the increasing fluidity between hardware ecosystems in today's gaming landscape. Nintendo has not yet announced the exact release date for the Nintendo Switch 2, though industry analysts anticipate a launch in late 2024 or early 2025.
With Sony demonstrating what its premier racing title can achieve on rival hardware, industry watchers are curious how this technical breakthrough could influence future collaborations, ports, or even exclusivity strategies across both companies' next-generation platforms. As the boundaries between console ecosystems continue to blur, developers and gamers alike can expect more examples of high-profile franchises demonstrating their prowess on unexpected platforms.
During a recent episode of the Game Mess Decides podcast, Grubb revealed that PlayStation Studios successfully achieved a working build of Gran Turismo for the Nintendo Switch 2—a move that highlights both the technical capabilities of Nintendo's upcoming console and the accelerating trend toward flexible, cross-platform game development. Gran Turismo, developed by Polyphony Digital under Sony Interactive Entertainment, has traditionally been one of PlayStation's most iconic and platform-exclusive series.
The franchise has consistently pushed the limits of console hardware, known for its meticulous realism and technical sophistication.
As of May 2024, Gran Turismo has sold over 90 million copies worldwide since its original release in 1997, solidifying its place in racing game history. The surprising crossover was shared by Jeff Grubb, a trusted voice in the gaming industry, who explained that Sony's internal teams had Gran Turismo operational on Nintendo Switch 2 hardware.
While Grubb did not elaborate on the strategic reasons behind this technical milestone, he emphasized the significance of PlayStation Studios experimenting beyond their traditional ecosystem.
This move echoes previous industry examples, such as when Epic Games developed a version of Gears of War 3—originally an Xbox 360 exclusive—for the PlayStation 3, purely as a technical demonstration. "This is similar to when developers have tested the waters with their exclusive titles on other hardware for research and development purposes," Grubb explained in the podcast, suggesting that these initiatives often serve as exploratory exercises rather than clear indications of impending cross-platform releases. News of Gran Turismo on the Nintendo Switch 2 comes amid rumors of Sony developing a new high-powered portable device alongside preparations for the PlayStation 6.
While the business rationale for testing Gran Turismo on Nintendo's next-generation hardware has not been officially detailed, the technical accomplishment speaks volumes about the Switch 2's potential and the increasing fluidity between hardware ecosystems in today's gaming landscape. Nintendo has not yet announced the exact release date for the Nintendo Switch 2, though industry analysts anticipate a launch in late 2024 or early 2025.
With Sony demonstrating what its premier racing title can achieve on rival hardware, industry watchers are curious how this technical breakthrough could influence future collaborations, ports, or even exclusivity strategies across both companies' next-generation platforms. As the boundaries between console ecosystems continue to blur, developers and gamers alike can expect more examples of high-profile franchises demonstrating their prowess on unexpected platforms.