The Legend of Zelda: Ocarina of Time Sales Surge on Switch 2 — Famitsu Logs 537,041 Physical Units in Japan Debut

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Nintendo's recent disclosure that The Legend of Zelda: Ocarina of Time shifted 5.2 million units worldwide in its first four days set high expectations — and Japan's retail numbers confirm a dominant debut.

According to Famitsu's latest weekly sales chart, the Switch 2 release moved 537,041 physical units in its first week in Japan, representing the majority of the 810,000 units Nintendo reported for the territory.

Famitsu's figures indicate approximately 537,041 boxed sales for Ocarina of Time in the week of November 2–8, leaving roughly 273,000 of Nintendo's 810,000 total as digital sales.

While Nintendo's global announcement underscored the title's rapid early performance, Famitsu's retail snapshot makes clear that physical demand remains especially strong in Japan.

The rest of the top ten was comparatively small by comparison.

Nintendo Switch Sports Resort finished second with 16,621 units (bringing its lifetime to 104,719), and Rhythm Heaven Groove placed third with 8,793 units (1,120,644 lifetime).

Stellar Blade: Complete Edition debuted fourth with 8,042 physical sales.

Other entries in the top ten included Final Fantasy Resonance across Switch 2 (6,406), PS5 (5,719) and Switch (4,500) SKUs, Tomodachi Life: Living the Dream (4,492), Minecraft on Switch 2 (3,828), and Fire Emblem: Fortune's Weave (3,017).

Hardware sales for the week favored Nintendo's Switch 2, which topped the hardware chart with 53,104 units sold (lifetime 6,574,456).

The PlayStation 5 Digital Edition was the second best-selling SKU at 11,377 units for the week (lifetime 1,523,530).

When combined across PS5 SKUs, Sony's platform totaled 11,699 units for the period, compared with 5,148 units for the original Switch SKU.

These verified retail and hardware numbers from Famitsu and Nintendo reinforce the strong market reception for Ocarina of Time on Switch 2 in Japan and illustrate how physical and digital channels contributed to the title's early commercial performance.

Publishers and platform holders will continue to track these metrics as the title settles into its post-launch sales trajectory.

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