Famitsu, the long-running Japanese games magazine, published both hardware and software rankings for the period and provided the unit figures below.
Hardware: weekly sales (current week vs. previous week)
- Switch 2: 53,104 (previous week: 68,733)
- PS5 Digital Edition: 11,377 (previous week: 15,988)
- Switch Lite: 2,794 (previous week: 2,589)
- Switch OLED: 1,674 (previous week: 2,469)
- Switch (original SKU): 608 (previous week: 795)
- Xbox Series X Digital Edition: 609 (previous week: 192)
- Xbox Series X: 537 (previous week: 616)
- PS5 Pro: 235 (previous week: 149)
- Xbox Series S: 95 (previous week: 84)
- PS5 (standard): 87 (previous week: 89)
These figures come directly from Famitsu's weekly compilation.
In journalistic terms: Famitsu reported the week’s console sales and published a comparative chart showing week-on-week movement across Nintendo, Sony, and Microsoft's platforms.
Software: top 10 (weekly sales / cumulative)
1.
[NS2] The Legend of Zelda: Ocarina of Time – 537,041 / NEW
2.
[NS2] Nintendo Switch Sports Resort – 16,621 / 104,719
3.
[NSW] Rhythm Heaven Groove – 8,793 / 1,120,644
4.
[NS2] Stellar Blade – 8,042 / NEW
5.
[NS2] Final Fantasy Resonance – 6,404 / 73,136
6.
[PS5] Final Fantasy Resonance – 5,719 / 67,352
7.
[NSW] Final Fantasy Resonance – 4,500 / 43,396
8.
[NSW] Tomodachi Life: Living the Dream – 4,492 / 1,646,343
9.
[NS2] Minecraft – 3,828 / 15,582
10.
[NS2] Fire Emblem: Fortune’s Weave – 3,017 / 189,511
The Legend of Zelda: Ocarina of Time debuted at number one with more than half a million units sold in its first tracked week, according to Famitsu.
Rhythm Heaven Groove has surpassed 1.1 million cumulative sales in Japan, while Tomodachi Life: Living the Dream sits above 1.6 million cumulative units on the Switch platform.
Famitsu provided this week's sales data and maintains archives of past weekly charts on its site for those tracking long-term trends.
The numbers illustrate Nintendo's continued hardware dominance in Japan, with multiple Switch-family SKUs occupying the top positions and new software entries driving platform sales.