Veteran shooter developer id Software has issued a public statement acknowledging that recent workforce reductions affected the studio but insisting it retains the team needed to continue building its signature games and technology.
The message reiterates id Software’s long history in the industry and points to upcoming public appearances, including QuakeCon in August.
Background and context
Founded in 1991, id Software is the studio behind landmark franchises such as Doom and Quake and the creator of the id Tech engine that powered many influential first-person shooters.
Doom (2016), developed by id, relaunched the franchise on May 13, 2016, to strong critical response.
Doom Eternal followed in 2020.
Since 2021 id Software has been part of Microsoft’s Xbox Game Studios family after Microsoft announced its intent to acquire ZeniMax Media, id’s parent company, for $7.5 billion (the acquisition closed in 2021).
What the studio said — rewritten
In a message to fans and the press, id Software stated that while the studio “was impacted” by recent layoffs, those personnel changes were distributed across teams and did not leave the studio without the essential talent to continue development.
The studio added that its current headcount is roughly comparable to the team size that produced Doom (2016). id Software emphasized its longstanding flat organizational philosophy — describing everyone as a maker — and said it remains focused on supporting colleagues affected by the reductions.
Verified facts and commitments
- Doom (2016) release date: May 13, 2016. - Doom Eternal release year: 2020. - id Software founding year: 1991 (making the studio a 35-year industry presence in 2026). - Microsoft announced its intention to acquire ZeniMax Media for $7.5 billion in September 2020, with the transaction completing in 2021, bringing id Software under Xbox Game Studios.
The studio closed its statement by reaffirming its commitment to continue building the games and technology that have defined it for decades and by looking forward to meeting fans and the press at QuakeCon this August.
QuakeCon has historically been the company’s forum for developer updates, community events, and technology showcases.
What this means for players and partners
id Software’s reassurance that core development resources remain in place suggests the studio intends to maintain production momentum on current projects and tech initiatives.
The firm’s confirmation of participation at QuakeCon will be closely watched for further details on roadmaps or announcements.
As always, confirmed release dates, official studio updates, and event schedules will provide the definitive source of future news from id Software and its parent companies.