The Australian indie studio—best known for Yonder: The Cloud Catcher Chronicles and Grow: Song of the Evertree—showcased the game in a hands-on media event where attendees played builds on both Switch and the upcoming Switch 2 hardware.
Prideful Sloth: studio background
Prideful Sloth is a five-person studio whose founders Cheryl and Joel lead alongside director John, with Adam (design) and Anthony (development) completing the team.
The studio's previous titles have emphasized relaxed, player-driven worlds: Yonder: The Cloud Catcher Chronicles (noted for its open-world, low-combat exploration) and Grow: Song of the Evertree (a world-crafting sandbox released in 2021).
Go-Go Town represents the studio’s next major release and follows a period of development and public testing that included Steam Early Access.
What Go-Go Town offers
Go-Go Town casts players as a hands-on mayor who builds roads, homes, facilities and attractions, recruits workers and town residents, and manages the everyday chaos of a growing settlement.
The game supports creative sandbox play, a structured story mode, and native split-screen co-op on Nintendo Switch and Switch 2—allowing local or online multiplayer without relying on external tools.
At the media session, developer Joel described three broad player types the team considered while designing Go-Go Town: players who follow prompts to completion, creative sandbox builders who experiment freely, and simulation-focused players who optimise layouts and systems for maximum efficiency.
The studio tailored systems and tools to give each group a satisfying path through the same core mechanics.
Platform support and physical release discussion
Prideful Sloth confirmed Go-Go Town is available now in Steam Early Access and that version 1.0 will arrive on Steam and Nintendo Switch/Switch 2 on July 16.
The team also emphasized a desire for a physical release: Joel said they hope shifts in first-party distribution could one day make physical production more accessible for indies, but noted that printing retail cards remains a costly, complex process today.
With its varied play modes, split-screen co-op, and an optimized Switch 2 build, Go-Go Town aims to be accessible to both casual builders and sim enthusiasts.
Players can wishlist the game on their preferred platform ahead of the July 16 launch and try the planned demo to sample town-building mechanics before release.