The title continues Daedalic’s pedigree in narrative-driven adventures and marks a new original IP for the studio and its development partner, Three Headed Monkey Studios.
Ghost Haunting is presented in hand-crafted pixel art and draws on the conventions of 1990s graphic adventures while integrating contemporary quality-of-life features.
In its official overview, Daedalic described the game as a classic 2D point-and-click adventure rendered in charming pixel art that pays homage to the genre’s 90s heyday while adding modern conveniences such as a hint system, fast-travel and hotspot highlighting.
The story centers on eight-year-old Gigi, who discovers that her grandfather Giovanni is a famed ghost hunter.
Encouraged by a pumpkin-demon companion named Baron Butternut, Gigi sets out to bring her grandmother back from the realm of the dead—an effort that, according to publisher materials, risks larger consequences for the world.
The narrative is framed as a warm-hearted exploration of growing up and mortality, delivered with the quirky humor characteristic of Daedalic’s public-facing descriptions.
Key features called out by the publisher include a deliberately simple point-and-click control scheme, legacy-inspired pixel visuals, and systems intended to reduce player frustration—specifically a built-in hint system and a “not-getting-stuck” design philosophy.
The company also noted the title is a new intellectual property with potential for expanded media and merchandising in the future.
A launch window of 2027 has been confirmed alongside availability for both Nintendo Switch and Nintendo Switch 2.
An official trailer supporting the announcement is available from the publisher and developer channels.
Players and industry observers can expect further details, including release timing and storefront listings, as Daedalic and Three Headed Monkey Studios move closer to launch.
For now, Ghost Haunting represents a planned return to hand-crafted, story-first adventure design on Nintendo platforms and reinforces Daedalic’s ongoing investment in narrative-driven games for Switch hardware.