The announcement came during the show’s closing segment, when director Naoki Hamaguchi appeared to present new footage and a brief trailer.
The trailer focuses on large-scale encounters with the series’ trademark Weapons, showcasing three of those threats — identified in the footage as the Ruby, Emerald and Ultra weapons — and underlining the cinematic, high-stakes confrontations players can expect.
In journalistic terms, Hamaguchi framed Revelation as a culmination of the Remake project, emphasizing expanded scope and large open environments.
The director presented the new material as an evolution of the series’ combat and world design, with Cloud and his allies tasked with confronting planetary-scale monsters while traversing a broader, more vertical game world.
The gameplay footage shown at gamescom highlights a significantly larger explorable space than earlier Remake entries, with traversal options that include airships and gliders.
That emphasis on open-area navigation was a consistent point in the presentation, indicating Square Enix intends Revelation to deliver a more expansive field experience alongside set-piece battles.
Square Enix’s confirmation that Revelation will arrive simultaneously on multiple platforms — explicitly including the Nintendo Switch 2 — sets a clear release window of Spring 2027.
That timeline gives platforms and platform holders several months to prepare storefront listings, technical certification and marketing ahead of launch, and it provides consumers with a firm timeframe for preorders and platform decisions.
As the final chapter of a multi-part remake of one of gaming’s most recognizable franchises, Final Fantasy VII Revelation will be closely watched by fans and industry observers.
With the Spring 2027 launch window now public, Square Enix has set the stage for the next phase of promotion and technical disclosure in the months leading up to release.