Published on: May 06, 2025
In the formative years of Sony’s entrance into the gaming industry, the PlayStation brand was building its reputation on groundbreaking titles—and few were more influential than the original Gran Turismo for the PlayStation (PS1).
Developed by Polyphony Digital under the direction of Kazunori Yamauchi, Gran Turismo set out to deliver an unparalleled driving simulation.
However, a pivotal intervention from then-executive producer Shuhei Yoshida played a crucial role in transforming the racing game into the accessible yet sophisticated hit it became.
Speaking in a recent interview with PlayStationInside, Shuhei Yoshida recounted his involvement during the critical development stages of Gran Turismo.
According to Yoshida, when he first played an early prototype of the game, the handling and realism made it a challenging experience—one possibly too advanced for the average player.
Yoshida explained, “Back then, Kazunori Yamauchi’s vision was to create the ultimate ‘real driving simulator.’ While I respected his dedication, I realized that the level of realism in the prototype was too demanding.
The average consumer would struggle to enjoy it.”
To validate his concerns, Yoshida proposed that the team test the game with actual consumers.
Acting on this suggestion, Yamauchi organized a playtest involving approximately thirty players.
During this session, every participant had the same experience: losing control and crashing at the very first turn.
Yoshida recalled, "The entire group of testers crashed their cars immediately, which confirmed my point about the difficulty.
After witnessing the results, Yamauchi turned to me and acknowledged that it was indeed too challenging, prompting him to adjust the game’s handling to be more accessible."
This critical feedback and subsequent adjustment shifted the project from being a strict simulation to a refined balance of realism and playability, contributing significantly to Gran Turismo’s eventual success.
Upon its release in 1997, Gran Turismo received wide acclaim for its innovation and execution, eventually selling over 10 million copies worldwide on the original PlayStation console.
The title was heralded as a new benchmark for racing games, even earning a rare 10/10 score from Edge Magazine, which praised its realism, detail, and playability.
Kazunori Yamauchi’s Polyphony Digital would go on to develop subsequent entries for the PlayStation 2, PlayStation 3, PlayStation 4, and PlayStation 5, making Gran Turismo one of Sony Computer Entertainment’s flagship series.
The franchise is credited with transforming the racing genre and remains a pillar of the PlayStation platform.
Yoshida’s influence on Gran Turismo demonstrates the importance of constructive feedback and iterative design in game development.
His early intervention not only helped save the project from niche obscurity but ensured it would reach a broad, global audience—cementing its status as a landmark release in PlayStation history.