Dragon's Dogma 2 on Nintendo Switch 2: Capcom Details Frame Generation to Deliver 'Equivalent' 60FPS

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Capcom has revealed concrete technical details for the Nintendo Switch 2 version of Dragon's Dogma 2, confirming the studio is using frame generation to provide players with smoother visuals.

In an interview with Japanese publication Famitsu, producer Naoto Oyama outlined how the Switch 2 build targets a native 30 frames per second in both handheld and TV modes, while offering an optional frame-generation mode that interpolates additional frames to create the visual equivalent of 60FPS.

Oyama explained that the Switch 2 edition is built around a 30FPS baseline.

When players activate frame generation, the system calculates and inserts interpolated frames between rendered frames, effectively raising the perceived refresh to 60FPS.

He cautioned that interpolation is not flawless: in some scenes the generated frames can be difficult to calculate and may produce slight ghosting or visual artifacts.

Still, Capcom judged that those instances are infrequent and do not meaningfully undermine gameplay, so the feature will be user-toggleable in the final release.

The developer also noted the playable demo at Tokyo Game Show has frame generation fixed on for demonstration purposes, while the retail product will allow players to switch the feature on or off.

This implementation marks the first time Capcom has shipped frame generation technology in one of its Nintendo Switch 2 titles, according to Oyama.

The company is demonstrating the Switch 2 build at Tokyo Game Show this week, and it has already released a character creator and storage app demo on the Nintendo eShop.

That eShop demo enables players to design characters and transfer them into the full game when it launches.

Capcom's remarks provide an early look at how next-generation handheld-console hybrid hardware can use temporal interpolation to balance performance and visual smoothness.

With the Switch 2 build aiming for stability at 30FPS and offering a frame-generation path to smoother motion, players who prioritize higher perceived frame rates will have a clear option.

The final retail release is due in October, and Capcom is soliciting player feedback from the demo and public showings ahead of launch.

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