id Software Layoffs Hit DOOM Team Amid Xbox Restructuring — What It Means for Nintendo Switch Ports

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Microsoft's recent shake-up of its gaming division under new leadership has resulted in large-scale job cuts that extend into its studio roster, including id Software — the studio behind DOOM and Quake.

Reports tied to the restructuring indicate more than 3,000 roles were affected across Microsoft Gaming.

Sources and former employees have shared details about the impact on individual teams, and id Software has emerged among the studios hit hardest.

According to a post from Michael Maynard, a Senior Gameplay Systems Programmer who had been with id Software for more than two decades and in the games industry for roughly 40 years, about half of the studio's staff were let go in the round of layoffs.

Maynard described being part of the roughly 50% of the company that lost their positions and said he was saddened to see a pioneering FPS studio reduced in a corporate reorganization after a long history that includes RAGE and the DOOM series.

Another outlet cited a source estimating the figure translates to over 90 redundancies at id Software.

Separately, reporting indicates Bethesda — the parent of id Software within Microsoft’s portfolio — will concentrate on its largest franchises going forward, specifically franchises like DOOM and Quake.

These remarks came as part of broader coverage of the Microsoft Gaming reset and are framed as confirmed reporting rather than corporate strategy speculation.

For Nintendo platforms, id Software has a clear porting history: DOOM (2016) was released on Nintendo Switch on November 10, 2017, and DOOM Eternal launched on Switch on December 8, 2020, both ports handled by external teams.

Most recently, id Software released new DLC for DOOM: The Dark Ages; coverage has noted there is currently no official word about that DLC or future id releases coming to a hypothetical Switch 2.

Historically, Nintendo Switch ports of id titles have been successful examples of bringing high-performance FPS games to Nintendo’s hybrid hardware via optimization and third-party porting.

Developers such as Double Fine have also been mentioned in wider reporting about the restructuring, with signals that some studios are changing status amid the corporate changes.

As this situation develops, verified updates from studios and Microsoft remain the primary source for confirmed details on staff, future releases, and platform plans.

For Nintendo-focused audiences, the key takeaway is: id Software’s legacy on Switch is established, but future ports and timelines will depend on confirmed statements from the studio and publisher.

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