Led by studio and game director David Jaumandreu, the team has spent years iterating on a high-speed arcade experience that blends fast-paced tricking, colorful environments and tight controls—an ambition that ultimately shaped their platform strategy and design priorities.
Jaumandreu says the core concept began with a simple, real-world moment: playing with a toy train like a fingerskate sparked the idea of on-rail tricking.
That initial spark, he explained, led the team to prototype different control schemes and rules until the mechanic felt both accessible and deep.
Early, more complex control systems were repeatedly simplified after playtests, leaving a control scheme the studio describes as user-friendly but still rewarding for skillful play.
Balancing spectacle and readability proved one of the studio’s largest challenges.
Undercoders tested complementary color palettes, careful visual signaling, per-level camera positions and subtle stage dressing to keep environments vibrant without obscuring the track.
Jaumandreu emphasized that the team iterated repeatedly on visibility to let players anticipate obstacles at speed while preserving the game’s visual identity.
Community feedback and public demos played a practical role in development.
Undercoders tested builds with focus groups and at major events—Gamescom (where Denshattack was revealed on Opening Night Live), Tokyo Game Show and BCN Game Fest—to collect live reactions and telemetry.
The team used that input to tweak tutorials, scoring systems and visuals, and to add features requested by fans, including an “overtime rule” for trick-focused play.
The switch to targeting Nintendo Switch 2 came after the console’s official announcement and a period of waiting for development kits during the platform’s 2025 launch window.
While Undercoders considered a Nintendo Switch release—having shipped titles such as Mail Mole and Koa and the Five Pirates of Mara—the studio ultimately prioritized Switch 2 to meet their performance, visual and framerate goals.
Undercoders also credits classic influences such as Jet Set Radio, Tony Hawk’s Pro Skater and Densha de Go! for informing tone and style, alongside contemporary references like Splatoon, HiFi Rush and OlliOlli World.
Jaumandreu notes that the overwhelmingly positive response at Gamescom energized the team after a long period of pitching the project and facing repeated publisher rejections.
Denshattack arrives on Nintendo Switch 2 and the eShop July 15, 2026, marking Undercoders’ latest effort to turn a quirky idea into a polished, fast-moving arcade experience.