In a wide-ranging interview published by Famitsu, Utsumi framed Sonic as a core SEGA icon and said the studio hopes to leverage recent momentum across other SEGA intellectual properties.
Sonic as a company anchor and transmedia priority
Utsumi emphasized Sonic's importance to SEGA's broader business.
Paraphrasing his comments, he said Sonic remains an iconic brand for the company and that Sonic's continued success has positive knock-on effects for SEGA overall.
He noted that the achievements of the recent live-action/CGI films have enabled certain developments that SEGA now hopes to put to good use and tie into other IPs within the company.
Film context: box office and production
The Sonic cinematic franchise has become one of the franchise's most visible growth areas.
The first film, Sonic the Hedgehog, was released in February 2020 by Paramount Pictures and earned strong global box office returns.
Its sequel, Sonic the Hedgehog 2, arrived in April 2022 and also performed well worldwide.
In the Famitsu interview, Utsumi said he is looking forward to the new Sonic film currently in production and described its visuals as "pretty amazing," adding that the production team is working to make it a significant success in Japan.
On talent and characters
Utsumi told Famitsu—via machine translation—that the upcoming film includes notable cast and character elements; he specifically referenced Jim Carrey and the character Amy Rose in his remarks.
Those statements were presented as Utsumi’s account of the production.
Sonic on platforms and development highlights
Outside of film, Sonic remains active across gaming platforms.
Sonic Team created the original 1991 Sonic the Hedgehog for the Sega Genesis, and the series continues to appear on modern platforms including Nintendo Switch.
Recent SEGA releases on Switch include Sonic Mania (2017) and Sonic Origins (2022), releases that have kept the franchise visible on the eShop and in cross-platform retail.
SEGA’s approach underscores a dual-focus strategy: supporting core game development while expanding the franchise through film and other media.
Utsumi’s Famitsu interview confirms SEGA’s intent to use the momentum from the movies to fuel additional projects, reinforcing Sonic’s role as a strategic asset for the company across games and transmedia initiatives.