Bandai Namco and Monolith Soft Confirm Visual Contributions to The Legend of Zelda: Ocarina of Time on Nintendo Switch 2

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Nintendo confirmed that The Legend of Zelda: Ocarina of Time launched for Nintendo Switch 2 on November 5, 2026.

The high-profile remake or re-release is being led by Nintendo, with Hokwai Ng credited as director and longtime series figures Eiji Aonuma and Hidemaro Fujibayashi listed as producers.

Multiple external studios contributed to the project, including Xenoblade Chronicles developer Monolith Soft and Bandai Namco.

Monolith Soft previously disclosed its involvement on the title, stating it contributed across game design, programming and graphics.

That contribution was consistent with Monolith Soft’s history working alongside Nintendo on large-scale first-party projects.

Bandai Namco has now publicly confirmed its role.

In a statement posted to its official website, the company said it was commissioned to create a range of visual assets and artwork for Nintendo’s Nintendo Switch 2 release of The Legend of Zelda: Ocarina of Time, which launched November 5, 2026.

Bandai Namco specified the work included character art, terrain, animations, cutscenes and user interface elements.

Rewriting that statement in journalistic terms: Bandai Namco confirmed it produced characters, terrain models, animations, cinematic sequences and UI art for Nintendo’s Switch 2 release of Ocarina of Time.

Nintendo remains the primary developer and publisher on the project.

In a recent interview, producer Eiji Aonuma said Hokwai Ng was selected to direct the title because of his capacity to tackle development challenges directly.

Aonuma described Ng as someone who can “solve problems aggressively,” and noted that Ng presented strong ideas that influenced his assignment to the project.

The involvement of both Monolith Soft and Bandai Namco underscores Nintendo’s collaborative approach on complex releases for its next-generation hardware.

The Nov. 5, 2026 release date places the title among Nintendo Switch 2’s early flagship drops, and the credit listings from external studios provide clarity on which teams contributed to the game’s visual and technical production.

Fans and industry observers can reference official studio statements for confirmed credits; Nintendo’s own release materials list the company as the primary developer and publisher.

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