Creating Games News
Browse 8 Nintendo news articles connected to Creating Games.
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Nintendo Switch games that appear in articles tagged with Creating Games.
Latest Creating Games Articles
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Atsushi Inaba on Bayonetta's Future and the Potential of Nintendo Switch 2
PlatinumGames CEO Atsushi Inaba discusses plans to expand Bayonetta, comments on the Nintendo Switch 2's potential, and reflects on the studio's recent collaboration...
How the 2020 Sonic Movie Rescued the Franchise: Takashi Iizuka on Sonic's Revival
Sonic Team head Takashi Iizuka says the 2020 Sonic the Hedgehog film was the turning point that saved the franchise. A look at how Sega's games, films, and platform...
Nihon Falcom on Steam and Nintendo Switch: Kondo Confirms Multiplatform Push After Trails in the Sky
Nihon Falcom president Toshihiro Kondo tells Ascii Japan that Steam and Nintendo Switch are driving new user growth and that the company will pursue more simultaneous,...
Final Fantasy Resonance Nintendo Switch Release: Turn-Based JRPG Returns in HD-2D
Final Fantasy Resonance, a reimagining of Brave Exvius from P-Studio, returns turn-based combat to the franchise with HD-2D visuals. The game launches October 22 on...
Felipe 64 N64 Tool Accelerates Nintendo 64 Homebrew Development
Felipe 64 is a work-in-progress tool from N64GameBuilder that exports data assets for Libdragon projects, demonstrated with a Final Fight demo for the Nintendo 64.
Masahiro Sakurai’s ‘Creating Games’ YouTube Channel Finale Set for October 22: What Fans Need to Know
Super Smash Bros. Ultimate director Masahiro Sakurai will air the final episode of his successful ‘Masahiro Sakurai on Creating Games’ YouTube channel on October 22,...
The Godfeather Nintendo Switch Release: Hojo Studios’ Mafia Pigeon Roguelike Lands August 15
Hojo Studios' The Godfeather, a roguelike about mafia pigeons, launches on Nintendo Switch on August 15. Read details on gameplay, environments, trailers, and its...
Masahiro Sakurai Analyzes Kirby's Dream Land Difficulty in Latest Creating Games Video
Game designer Masahiro Sakurai reflects on the intentional difficulty of Kirby's Dream Land, discussing how accessibility and balance shape wider appeal in his latest...