The entry on Nintendo's store page also lists HDR support, adding to technical details ahead of the game's launch.
The store information follows a recent Nintendo Switch 2 system update to version 23.0.0.
That firmware revision added variable refresh rate support in TV mode, enabling compatible titles and displays to synchronize output to a game’s frame timing.
According to Nintendo's listing, when both a game and a television support VRR, the Switch 2 will output video at a refresh rate that aligns with the game's processing, reducing judder and visual stutter on supported displays.
Nintendo did not highlight docked VRR support for Ocarina of Time during its Zelda 40th Anniversary Direct, making the store page the primary public source for this specific compatibility detail.
If the listing is accurate, the remake could be among the first Switch 2 titles to take advantage of docked VRR.
The eShop entry also explicitly notes HDR capability for the title.
System version 23.0.0 included other features beyond docked VRR.
Nintendo's release notes for the update referenced transfers between consoles, enhancements to GameChat functionality, extras when creating or editing a Mii, and a range of smaller system improvements.
Those changes broaden the Switch 2's platform-level tools available to players and developers.
The Legend of Zelda: Ocarina of Time remains one of Nintendo's most influential franchises, and any technical improvements on Nintendo Switch 2 will be watched closely by fans and industry observers.
Nintendo is listed as the publisher and developer for its flagship Zelda projects through its internal teams, including Nintendo EPD.
Readers can check Nintendo's official eShop listing for the remake for full technical notes and the publisher's release information.
Will you play the remake primarily docked to use VRR and HDR, or in handheld mode on Switch 2?
Share your plans and impressions once the title launches.