The Switch 2's Version 23.0.0 update, released last week, enabled Variable Refresh Rate output in TV Mode and saw Nintendo update its Switch 2 Welcome Tour demo to include a 'VRR Slider' tech demo playable in TV Mode.
According to the game's official page on Nintendo's store, VRR Output is listed under the "supported features" section, indicating the title will offer variable refresh rate output to compatible televisions.
Nintendo has not issued a separate public statement confirming VRR support for the Ocarina of Time release beyond the store listing itself.
Rewriting the store-page language in straightforward journalistic terms: Nintendo’s official product page for The Legend of Zelda: Ocarina of Time explicitly lists VRR Output among the title’s supported features, which implies the Switch 2 version will be capable of sending a variable refresh rate signal to compatible TVs.
In contrast, Nintendo has not otherwise publicly acknowledged VRR support for this release beyond that listing.
Separately, Nintendo’s product page for the recently revealed Switch 2 title Metroid Ravenous notes native 120Hz support for that release.
That listing is already calling out a higher refresh-rate option for certain Switch 2 titles, while the Ocarina of Time page specifically references VRR rather than a fixed refresh-rate mode.
What is confirmed: Nintendo rolled out Switch 2 system software Version 23.0.0 last week and updated onboard demos to demonstrate VRR in TV Mode.
The official Nintendo store now lists VRR Output as a supported feature for The Legend of Zelda: Ocarina of Time on Switch 2.
Beyond these entries, Nintendo has not provided additional public details on how VRR will be implemented in the title.
We will track official Nintendo updates and patch notes for any further clarification on VRR, 120Hz support, and platform-specific performance details for Switch 2 releases listed on the eShop and Nintendo’s storefront.