Published on: October 17, 2024
When Capcom’s iconic side-scrolling brawler Final Fight first came to the Super Nintendo Entertainment System (SNES) in 1990, it was widely regarded as a major victory for Nintendo.
Adapted from one of the most popular arcade titles of the era, the home console port helped position the SNES as a formidable competitor to the Sega Genesis (known internationally as the Mega Drive), which had already established its presence in the 16-bit console market.
However, the celebrated SNES version of Final Fight was also noted for several significant omissions, including the removal of the third playable character, Guy, the exclusion of the entire fourth stage and its boss, Rolento, and, most notably, a lack of two-player co-op mode—an essential component in capturing the arcade beat-’em-up experience.
While a more complete version of Final Fight was eventually released for the Sega CD, the base Genesis and Mega Drive systems never received an official port of the game.
That is, until the arrival of Final Fight MD, a remarkable fan-made project spearheaded by Mauro Xavier.
Previously known as Mega Final Fight, this ambitious effort brings Capcom’s classic to Sega’s 16-bit hardware with unprecedented accuracy and completeness.
Leveraging modern development tools and the advantage of larger ROM capacities unavailable to Capcom during its original SNES port, Mauro Xavier has succeeded in integrating key elements previously lost to hardware limitations.
In a recently shared update, Xavier confirmed that Final Fight MD will, for the first time on Genesis hardware, feature the full fourth stage—complete with its original boss, Rolento—a section that was entirely omitted from the SNES release except for the glass-breaking bonus segment.
This addition ensures that Genesis players can experience the game in a form much closer to its coin-op roots.
Throughout the production of Final Fight MD, Xavier has worked diligently to address the historic shortcomings that plagued earlier home releases.
Not only have critical content gaps been closed, but the port also restores long-missing features to preserve the multiplayer spirit of the arcade original—a feat made possible by enhancements in homebrew development and a keen understanding of what retro gaming fans value most.
It’s worth noting that Capcom’s original SNES port, while groundbreaking at the time, was severely constrained by hardware limitations and cartridge memory.
As a result, Capcom had no option but to make cuts, leading to years of discussion among fans about what might have been.
Now, over three decades after its initial home console debut, Sega Genesis players will finally be able to experience a version of Final Fight that is more faithful to Capcom's arcade vision.
Final Fight MD stands as a testament to the dedication of the retro gaming community and highlights the enduring legacy of both Capcom’s genre-defining brawler and Sega’s beloved 16-bit hardware.
For collectors, enthusiasts, and longtime fans, Final Fight MD is a milestone—bringing closure to an era of rivalry and reminding everyone of the remarkable longevity of classic game design.
SNES Sega Xbox Series X|S Genesis arcade Sega Genesis Final Fight Final Fight MD Beat Mauro Xavier Capcom Sega Mega Drive