We Are So Cooked Nintendo Switch Release Confirmed — 1312 Interactive and Dwarven Brothers Announce Console Plans

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1312 Interactive, in partnership with Dwarven Brothers, has confirmed that We Are So Cooked will come to consoles, explicitly naming Nintendo Switch and the Nintendo Switch 2 among its planned platforms.

The announcement follows the developer’s release of an official trailer and reiterates the studio’s intention to bring the title to Nintendo’s hardware and other consoles at a future date.

We Are So Cooked is a physics-driven stealth game that supports up to four players in cooperative play.

The core objective is deliberately provocative: players must work together to discreetly dispose of a body while avoiding detection from onlookers, security personnel, cameras, and environmental hazards.

The developers emphasize emergent, ragdoll-based interactions and chaotic multiplayer coordination as central to the experience.

Paraphrasing the developer’s marketing: the game puts players in a tense, often absurd cooperative scenario where miscommunications, obstacles, and unpredictable physics can transform a simple task into a cascading disaster.

Teamwork and careful coordination are required to avoid attracting attention and to improvise escapes using objects in the environment.

Key features highlighted by the developer include:

- Cooperative four-player gameplay built around ragdoll physics and stealth mechanics.

- Heavy, floppy physics for the “dead weight” that forces players to coordinate movement and avoid environmental snags such as doorframes and décor.

- A variety of threats, including NPCs that will raise alarms, security cameras, and guard dogs.

- Environmental improvisation, from using wheelchairs or luggage carts to rolling a body past reception, to employing items like mops or toys to hide evidence or create distractions.

- Distinct scenario types that change physics hazards and AI behavior, ranging from luxury hotel lobbies to heavily guarded, freezing bunkers.

At the time of writing, the developers have not announced a firm release date for Nintendo platforms, and no eShop listing or launch window has been provided.

An official trailer is available, and outlets should watch for future updates as 1312 Interactive and Dwarven Brothers post additional platform and date information.

We will report further details once release dates or eShop pages are confirmed.