Street Fighter 6, Capcom's celebrated entry in the iconic fighting game franchise, continues to evolve with its robust roster expansions and community-driven collaborations.
The latest highlight in its Year 3 DLC lineup is the return of Alex, the popular Street Fighter III: New Generation character, making his way back to the main stage on PlayStation, Xbox, and PC—and capturing the attention of Nintendo Switch fans hopeful for future support.
The game's ongoing updates and partnerships keep it at the forefront of modern fighting experiences, further amplified by exclusive reveals and behind-the-scenes content shared via outlets like Nintendo Direct and the Capcom eShop. In a unique collaboration that blends the world of pro wrestling and video games, All Elite Wrestling (AEW) star and avid Street Fighter enthusiast Kenny Omega stepped into the spotlight for the announcement of Street Fighter 6's Year 3 DLC roster.
Kenny Omega’s involvement went far beyond a simple promotional appearance—in fact, Capcom invited him to contribute to the game’s development through motion capture for Alex.
This partnership was recently detailed in an exclusive interview with IGN, where Omega explained how a misunderstanding led to his active participation. Omega recalled, through paraphrased remarks, that the initial negotiations were meant to reward his support with a move or taunt included in Alex’s animations.
However, after a brief mix-up in communication, Omega realized Capcom was open to having him perform motion capture for the character directly.
Thanks to this serendipitous error, Omega—accompanied by fellow wrestler Michael Nakazawa—joined a grueling 10 to 11-hour session at Capcom’s Osaka studio, condensing what could be weeks of work into a single day.
He recounted losing significant water weight due to the intensity but described the experience as both valuable and highly rewarding.
Omega attested to Capcom’s openness to his input, confirming that some of his signature moves made it into Alex’s repertoire for Street Fighter 6. Beyond Omega’s hands-on involvement, Capcom has been transparent about what players can expect from future updates.
Following Alex’s release, fans can look forward to Ingrid joining the fight later in the year as part of the Year 3 DLC.
Moreover, the original BGM track for Alex, ‘Go! Alex! Hope is Born! - Alex's theme,’ boasts contributions from the acclaimed group JAM Project, further enriching the game's audio experience.
These updates reinforce Capcom’s commitment to honoring legacy characters and continually innovating within the Street Fighter franchise. Street Fighter 6 has proven to be a commercial and critical success since its launch, attracting both competitive and casual players across multiple platforms.
Its approach to DLC, collaborative development, and integration of celebrated personalities like Kenny Omega position it as an enduring favorite among fans and industry observers alike.
For players eager to experience the latest additions, the updates are available now through digital storefronts including the Nintendo Switch eShop, PlayStation Store, and Xbox Marketplace.
To learn more about Kenny Omega's contribution, the full video interview with Omega is available on YouTube via IGN’s official channel.
The latest highlight in its Year 3 DLC lineup is the return of Alex, the popular Street Fighter III: New Generation character, making his way back to the main stage on PlayStation, Xbox, and PC—and capturing the attention of Nintendo Switch fans hopeful for future support.
The game's ongoing updates and partnerships keep it at the forefront of modern fighting experiences, further amplified by exclusive reveals and behind-the-scenes content shared via outlets like Nintendo Direct and the Capcom eShop. In a unique collaboration that blends the world of pro wrestling and video games, All Elite Wrestling (AEW) star and avid Street Fighter enthusiast Kenny Omega stepped into the spotlight for the announcement of Street Fighter 6's Year 3 DLC roster.
Kenny Omega’s involvement went far beyond a simple promotional appearance—in fact, Capcom invited him to contribute to the game’s development through motion capture for Alex.
This partnership was recently detailed in an exclusive interview with IGN, where Omega explained how a misunderstanding led to his active participation. Omega recalled, through paraphrased remarks, that the initial negotiations were meant to reward his support with a move or taunt included in Alex’s animations.
However, after a brief mix-up in communication, Omega realized Capcom was open to having him perform motion capture for the character directly.
Thanks to this serendipitous error, Omega—accompanied by fellow wrestler Michael Nakazawa—joined a grueling 10 to 11-hour session at Capcom’s Osaka studio, condensing what could be weeks of work into a single day.
He recounted losing significant water weight due to the intensity but described the experience as both valuable and highly rewarding.
Omega attested to Capcom’s openness to his input, confirming that some of his signature moves made it into Alex’s repertoire for Street Fighter 6. Beyond Omega’s hands-on involvement, Capcom has been transparent about what players can expect from future updates.
Following Alex’s release, fans can look forward to Ingrid joining the fight later in the year as part of the Year 3 DLC.
Moreover, the original BGM track for Alex, ‘Go! Alex! Hope is Born! - Alex's theme,’ boasts contributions from the acclaimed group JAM Project, further enriching the game's audio experience.
These updates reinforce Capcom’s commitment to honoring legacy characters and continually innovating within the Street Fighter franchise. Street Fighter 6 has proven to be a commercial and critical success since its launch, attracting both competitive and casual players across multiple platforms.
Its approach to DLC, collaborative development, and integration of celebrated personalities like Kenny Omega position it as an enduring favorite among fans and industry observers alike.
For players eager to experience the latest additions, the updates are available now through digital storefronts including the Nintendo Switch eShop, PlayStation Store, and Xbox Marketplace.
To learn more about Kenny Omega's contribution, the full video interview with Omega is available on YouTube via IGN’s official channel.