Assassin’s Creed Shadows, the latest entry in Ubisoft’s acclaimed stealth-action series, is set to be a flagship release for the Nintendo Switch 2.
Developed by Ubisoft Quebec, the title has generated significant anticipation since its announcement, especially following its reveal during a recent Nintendo Direct.
As the Assassin’s Creed franchise celebrates new milestones, fans are eager to see how this ambitious open-world adventure translates to the hybrid capabilities of Nintendo’s upcoming hardware. Recently, Ubisoft’s technical leads addressed growing curiosity regarding graphical performance in Assassin’s Creed Shadows’ handheld mode on Nintendo Switch 2.
In an exclusive interview, rendering technical architect Nicolas Lopez, rendering project lead programmer Sebastien Daigneault, and engine project lead programmer Bruno Champoux discussed the technical complexities posed by the new system.
Players have noted that the game appears blurrier when played in handheld mode, prompting questions about possible improvements. Responding to concerns about the game’s resolution, Ubisoft’s team explained that a patch increasing handheld resolution is unlikely, citing hardware limitations.
They clarified that, “When running in handheld mode, Assassin’s Creed Shadows is already utilizing both the GPU and CPU to their maximum potential.
There’s limited headroom available, and attempting to push for higher resolution would involve significant trade-offs and potential risks to stability.
In particular, the GPU’s resources are heavily taxed by compute workloads.” The team further emphasized their commitment to delivering a smooth gameplay experience.
“We’ve achieved a balanced compromise between visual clarity and fluid performance,” they stated, highlighting Ubisoft’s ongoing effort to optimize the experience for both docked and handheld play.
However, they also mentioned the possibility of future enhancements: “If we discover additional optimization opportunities down the line, those improvements could allow for increased dynamic resolution without affecting gameplay fluidity.” Assassin’s Creed Shadows is scheduled to launch on Nintendo Switch 2 and other major platforms later this year, marking another chapter in Ubisoft Quebec’s celebrated history with the franchise.
The studio’s dedication to pushing technical boundaries while respecting hardware constraints stands out, as it balances fan expectations with the realities of game development. The Switch’s versatility remains one of its defining features, but as this interview demonstrates, even next-generation hardware presents unique challenges for high-fidelity titles.
Players eager to experience Assassin’s Creed Shadows on the go can expect the best possible compromise between visuals and frame rate—thanks to the expertise of Ubisoft’s development team and their transparent communication with the community.
Developed by Ubisoft Quebec, the title has generated significant anticipation since its announcement, especially following its reveal during a recent Nintendo Direct.
As the Assassin’s Creed franchise celebrates new milestones, fans are eager to see how this ambitious open-world adventure translates to the hybrid capabilities of Nintendo’s upcoming hardware. Recently, Ubisoft’s technical leads addressed growing curiosity regarding graphical performance in Assassin’s Creed Shadows’ handheld mode on Nintendo Switch 2.
In an exclusive interview, rendering technical architect Nicolas Lopez, rendering project lead programmer Sebastien Daigneault, and engine project lead programmer Bruno Champoux discussed the technical complexities posed by the new system.
Players have noted that the game appears blurrier when played in handheld mode, prompting questions about possible improvements. Responding to concerns about the game’s resolution, Ubisoft’s team explained that a patch increasing handheld resolution is unlikely, citing hardware limitations.
They clarified that, “When running in handheld mode, Assassin’s Creed Shadows is already utilizing both the GPU and CPU to their maximum potential.
There’s limited headroom available, and attempting to push for higher resolution would involve significant trade-offs and potential risks to stability.
In particular, the GPU’s resources are heavily taxed by compute workloads.” The team further emphasized their commitment to delivering a smooth gameplay experience.
“We’ve achieved a balanced compromise between visual clarity and fluid performance,” they stated, highlighting Ubisoft’s ongoing effort to optimize the experience for both docked and handheld play.
However, they also mentioned the possibility of future enhancements: “If we discover additional optimization opportunities down the line, those improvements could allow for increased dynamic resolution without affecting gameplay fluidity.” Assassin’s Creed Shadows is scheduled to launch on Nintendo Switch 2 and other major platforms later this year, marking another chapter in Ubisoft Quebec’s celebrated history with the franchise.
The studio’s dedication to pushing technical boundaries while respecting hardware constraints stands out, as it balances fan expectations with the realities of game development. The Switch’s versatility remains one of its defining features, but as this interview demonstrates, even next-generation hardware presents unique challenges for high-fidelity titles.
Players eager to experience Assassin’s Creed Shadows on the go can expect the best possible compromise between visuals and frame rate—thanks to the expertise of Ubisoft’s development team and their transparent communication with the community.