The studio announced a reimagining of its debut commercial title, A Golden Wake, originally released on Steam in 2014.
The remake comes after the studio’s 2025 Steam release, Rosewater, and aims to present a definitive version of the 1920s-set point-and-click adventure that follows salesman Alfie Banks amid the Florida Land Boom in Sunny Miami.
The reimagined A Golden Wake will replace the original’s pixel-art aesthetic with more detailed, expressive sprites and combine hand-drawn backgrounds with rotoscoped animation produced entirely by human animators.
The announcement, first shared on social media and reported by Adventure Game Hotspot, confirms the remake will include new puzzles, additional characters and expanded locations.
The project will also feature freshly recorded voiceover and new music performed by live musicians.
In an interview with Time Extension, developer Francisco González explained his motivation for revisiting the title.
He said that after working on two branching-narrative projects in a row, he wanted to return to a more traditional adventure design with non-linear puzzle structure.
González added that he felt the original 2014 release did not fully realize his ambitions due to his earlier inexperience, and that after twelve years he now has the skills to create a definitive version of the game.
The original A Golden Wake is set against the historically documented Florida Land Boom of the 1920s and places players in the middle of Miami’s corrupt political and real-estate milieu as Alfie Banks pursues fortune.
On Steam the original game currently holds a "mostly positive" rating based on more than 200 user reviews.
No release date or platform confirmations were provided at the time of the announcement.
Fans can wishlist the project on Steam, where the remake’s store page is available.
There has been no official word about releases on other storefronts or platforms such as the Nintendo eShop or Nintendo Switch; those options have not been announced.
For players and industry watchers, the remake represents both a technical and creative revisit from a single-developer studio that has expanded its scope since 2014.
Grundislav Games’ move to update visuals, audio and puzzle design follows a wider trend of indie studios creating definitive editions of early work as their teams gain experience.