Developer ModeVII is building Veins of Iron, a new Wolfenstein 3D-style horror first-person shooter for the Super Nintendo (SNES).
The project, led by Jan Olausson, was unveiled with a gameplay video on YouTube and is being positioned as a 'brand-new horror experience for the Super Nintendo' inspired by 1990s shooters and horror titles.
ModeVII says the game is intended to run on real SNES hardware via a custom cartridge that includes a modern co-processor, and the studio plans a Kickstarter to fund physical cartridge production and additional content.
Olausson confirmed that the current box art shown on the Kickstarter preview is an AI-generated placeholder and that he will replace it after securing funding.
He said Kickstarter proceeds will be used to expand art and music resources and to finance physical cartridge production and collector rewards.
Olausson also emphasized that all in-game pixel art has been handcrafted by him and that the technical side of the build is actively progressing.
The developer listed several concrete engine improvements already implemented: textured floors and ceilings; a scripted event system to drive gameplay interactions; lighting effects; screen shake; and other engine-level enhancements.
Recent footage was recorded on a custom emulator, but Olausson indicated he plans to demonstrate the title running on actual SNES hardware shortly.
Paraphrasing Olausson’s update: he expects the first assembled prototype cartridge to be ready soon, which will allow him to show Veins of Iron running on genuine Super Nintendo hardware and help build trust in the project.
Veins of Iron is presented as ModeVII's first commercial project.
The studio intends to launch a Kickstarter in the near future to fund cartridge production, polish the game, and add further content.
The developer has published a story synopsis describing a grim, industrial Europe, a protagonist named Viktor Eisenhart, and a narrative that mixes cult horror with mechanized rites, taking players through alleys, factories, catacombs, and fortified ruins.
For readers tracking SNES homebrew and retro releases, Veins of Iron is notable for its ambition to ship on physical SNES cartridges with a co-processor and for the developer's hands-on approach to pixel art and engine work.
More updates, including Kickstarter details and hardware demonstrations, will come from ModeVII as the campaign progresses.
The project, led by Jan Olausson, was unveiled with a gameplay video on YouTube and is being positioned as a 'brand-new horror experience for the Super Nintendo' inspired by 1990s shooters and horror titles.
ModeVII says the game is intended to run on real SNES hardware via a custom cartridge that includes a modern co-processor, and the studio plans a Kickstarter to fund physical cartridge production and additional content.
Olausson confirmed that the current box art shown on the Kickstarter preview is an AI-generated placeholder and that he will replace it after securing funding.
He said Kickstarter proceeds will be used to expand art and music resources and to finance physical cartridge production and collector rewards.
Olausson also emphasized that all in-game pixel art has been handcrafted by him and that the technical side of the build is actively progressing.
The developer listed several concrete engine improvements already implemented: textured floors and ceilings; a scripted event system to drive gameplay interactions; lighting effects; screen shake; and other engine-level enhancements.
Recent footage was recorded on a custom emulator, but Olausson indicated he plans to demonstrate the title running on actual SNES hardware shortly.
Paraphrasing Olausson’s update: he expects the first assembled prototype cartridge to be ready soon, which will allow him to show Veins of Iron running on genuine Super Nintendo hardware and help build trust in the project.
Veins of Iron is presented as ModeVII's first commercial project.
The studio intends to launch a Kickstarter in the near future to fund cartridge production, polish the game, and add further content.
The developer has published a story synopsis describing a grim, industrial Europe, a protagonist named Viktor Eisenhart, and a narrative that mixes cult horror with mechanized rites, taking players through alleys, factories, catacombs, and fortified ruins.
For readers tracking SNES homebrew and retro releases, Veins of Iron is notable for its ambition to ship on physical SNES cartridges with a co-processor and for the developer's hands-on approach to pixel art and engine work.
More updates, including Kickstarter details and hardware demonstrations, will come from ModeVII as the campaign progresses.