Donkey Kong Bananza: How Yoshiaki Koizumi Sparked Nintendo's Next 3D Donkey Kong Adventure

Entry information

Published on: July 10, 2025

Description

Nintendo’s legacy of reinvigorating its most iconic franchises continues with the highly anticipated release of Donkey Kong Bananza.

Set to launch for the Nintendo Switch, Donkey Kong Bananza marks the return of the beloved ape in a cutting-edge 3D platforming adventure—something fans have eagerly awaited for years.

The project demonstrates Nintendo's commitment to both innovation and the preservation of classic gameplay hallmarks, driven by the company’s experienced talent and forward-thinking creative vision. The initial spark behind Donkey Kong Bananza can be credited to Yoshiaki Koizumi, a respected leader within Nintendo and the producer behind Super Mario Odyssey.

Koizumi’s influential role in the project became clear during a recent interview with Kenta Motokura, Donkey Kong Bananza’s producer, who revealed that the idea to tackle a new 3D Donkey Kong game began with a direct request from Koizumi to the development team.

Motokura recounted how Koizumi’s approach encouraged them to explore the unique legacy and gameplay potential of Donkey Kong. Motokura explained that after receiving Koizumi’s guidance, the team consulted with legendary Nintendo designer Shigeru Miyamoto, the original creator of Donkey Kong.

Miyamoto provided valuable context, drawing on his experience not only with his own Donkey Kong titles but also his collaboration with Rare, the developers of the renowned Donkey Kong Country series.

Miyamoto highlighted the distinctive abilities that define Donkey Kong as a character—such as his formidable physical strength and signature moves like the hand slap and powerful breath. A pivotal element of Donkey Kong Bananza’s development was the integration of destruction-based gameplay.

Motokura detailed how the technical foundation for this mechanic originated from experiments with voxel technology first used in Super Mario Odyssey.

Voxel technology allowed dynamic environmental interaction, such as burrowing through cheese in the Luncheon Kingdom or breaking apart snow in the Snow Kingdom.

Recognizing the synergy between Donkey Kong’s physical prowess and this technology, the team developed a destructible world mechanic tailored to Donkey Kong’s abilities.

"We wanted to emphasize Donkey Kong’s long, powerful arms and destructive strength, and voxel technology offered the perfect avenue to bring that vision to life in a new and engaging way," Motokura summarized. As revealed by the developers, Donkey Kong Bananza was initially planned for the original Nintendo Switch hardware, highlighting Nintendo’s ongoing commitment to its hybrid platform, even as its lifecycle progresses.

This title not only celebrates Donkey Kong's rich history but also brings cutting-edge mechanics to Nintendo’s flagship hardware, appealing to both long-time fans and newcomers alike. With Donkey Kong Bananza, Nintendo’s design philosophy—melding innovation with the legacy of its characters—shows no signs of slowing down.

For more updates, keep an eye on Nintendo Direct announcements and the eShop for official release details, and expect Donkey Kong Bananza to stand out as a defining 3D platformer on the Nintendo Switch.

Donkey Kong Nintendo Switch Nintendo Donkey Kong Bananza Switch Yoshiaki Koizumi Adventure developers Donkey Kong Adventure Bananza Kenta Motokura Super Mario Odyssey Donkey Kong Jungle Beat Miyamoto

Super Mario Odyssey producer pushed for new 3D Donkey Kong, dev explains how destruction focus came to be