Toys for Bob, the studio behind Crash Bandicoot 4: It’s About Time, has outlined its development plans for Spyro: A Realm Beyond in a recent deep-dive interview on Kinda Funny.
Studio head Paul Yan and associate creative director Lou Studdert spoke about the project’s goals, timeline and the studio’s history since finishing Crash Bandicoot 4.
According to the team, development has been underway for a little over two years and the studio is confident the game will meet a Spring 2027 release window.
A focused development timeline and scope management
Yan and Studdert emphasized that the studio’s target development period for A Realm Beyond is roughly two to three years.
They explained this timeframe reflects the intended scope of the project rather than pressure to rush the game to market.
Toys for Bob acknowledged that the project has gone through phases where ideas expanded beyond the initial concept, and that tough cuts were made to keep the work on track and ensure a cohesive final product.
Studio history and the decision to return to Spyro
The pair recounted that Toys for Bob originally hoped to develop a new Spyro title prior to being assigned to Crash Bandicoot 4 by Activision Blizzard.
After Crash 4, the studio provided support on titles such as Overwatch 2 and Call of Duty: Warzone.
Yan and Studdert said the studio’s path toward independence and a subsequent pitch to Xbox helped set the stage for A Realm Beyond.
Why Spyro now?
Toys for Bob framed the decision to revive Spyro as a blend of creative and commercial reasoning.
The studio noted that established franchises carry pre-existing audiences and that Spyro’s historical sales performance made the property a sensible fit for a studio aiming to deliver a modern 3D platformer.
Yan and Studdert also pointed to the broader resurgence of 3D platformers in the indie space — titles like A Hat in Time and Yooka-Laylee were cited as evidence of renewed player interest in late ’90s-style platforming.
What fans can expect
The interview included discussion of specific gameplay tweaks and design choices for Spyro: A Realm Beyond; Yan and Studdert framed these as efforts to honor the series’ legacy while modernizing mechanics for current audiences.
For readers interested in the full discussion, the Kinda Funny interview contains more detailed comments from the studio.
Toys for Bob’s comments give the industry and fans a clearer timeline and design rationale for Spyro: A Realm Beyond, with the studio publicly targeting Spring 2027 and stressing careful scope management to meet that goal.