Echo Foundry Interactive has announced Sound System, a new music and rhythm title confirmed for Nintendo Switch 2.
The studio — staffed by veterans who previously worked on Guitar Hero, Rock Band, and DJ Hero — says it will reveal launch timing and further platform details at a later date.
Availability on the Nintendo eShop and any formal presentation windows, such as a Nintendo Direct, have not been specified.
What Echo Foundry revealed
Echo Foundry positioned Sound System as an evolution of music and rhythm games, aiming to combine intense gameplay with creator-driven community features.
The studio describes the experience as built around performance, creation, and sharing: players can shred guitar, play bass, or sing vocals using a keyboard, standard controller, compatible guitar controllers, or a microphone.
The title supports local split-screen and online play, including cooperative band sessions with shared multipliers and effects, plus head-to-head competitive modes focused on stage control battles.
Launch content, pricing, and music catalog
At launch, Sound System will ship with a catalog of more than 50 songs spanning licensed studio covers, established indie artists, and emerging bands.
Echo Foundry said core songs from indie and emerging artists will be free, while studio covers will be priced at $0.99.
The company also confirmed ongoing paid DLC, including exclusive monthly singles and regular content store updates to expand the catalog over time.
Gameplay modes and customization
Sound System will include three distinct play modes to address different player skill levels:
- Classic Mode: A forgiving arcade-style guitar experience with lenient timing windows and no-fail functionality for accessibility.
- Pro Mode: Tuned for rhythm veterans with tighter timing windows and a DDR-style scoring scheme; reaching 11 missed notes results in failure.
- Hardcore Mode: A high-stakes mode where a single missed note ends the session, aimed at competitive players and leaderboard challenges.
The title also promises deep audiovisual customization, letting players tailor note highways, choose static or FMV backgrounds, and apply scoring widgets and visual theme bundles to create a personalized performance space.
PulseMap Editor and community creation
Echo Foundry highlighted the PulseMap Editor as a cornerstone of the project, characterizing it as a creation tool that blends in-game note charting and music uploads.
In journalistic terms, the developer framed the editor as a hybrid creation environment similar to popular user-generated-content tools, allowing players and artists to upload tracks, author or edit charts, and share creations across the community.
Next steps
Echo Foundry has made a trailer available and reiterated that launch timing and detailed platform availability will be announced later.
For Nintendo Switch 2 owners and rhythm-game fans, Sound System will be a title to watch as the studio rolls out further information and store details.
The studio — staffed by veterans who previously worked on Guitar Hero, Rock Band, and DJ Hero — says it will reveal launch timing and further platform details at a later date.
Availability on the Nintendo eShop and any formal presentation windows, such as a Nintendo Direct, have not been specified.
What Echo Foundry revealed
Echo Foundry positioned Sound System as an evolution of music and rhythm games, aiming to combine intense gameplay with creator-driven community features.
The studio describes the experience as built around performance, creation, and sharing: players can shred guitar, play bass, or sing vocals using a keyboard, standard controller, compatible guitar controllers, or a microphone.
The title supports local split-screen and online play, including cooperative band sessions with shared multipliers and effects, plus head-to-head competitive modes focused on stage control battles.
Launch content, pricing, and music catalog
At launch, Sound System will ship with a catalog of more than 50 songs spanning licensed studio covers, established indie artists, and emerging bands.
Echo Foundry said core songs from indie and emerging artists will be free, while studio covers will be priced at $0.99.
The company also confirmed ongoing paid DLC, including exclusive monthly singles and regular content store updates to expand the catalog over time.
Gameplay modes and customization
Sound System will include three distinct play modes to address different player skill levels:
- Classic Mode: A forgiving arcade-style guitar experience with lenient timing windows and no-fail functionality for accessibility.
- Pro Mode: Tuned for rhythm veterans with tighter timing windows and a DDR-style scoring scheme; reaching 11 missed notes results in failure.
- Hardcore Mode: A high-stakes mode where a single missed note ends the session, aimed at competitive players and leaderboard challenges.
The title also promises deep audiovisual customization, letting players tailor note highways, choose static or FMV backgrounds, and apply scoring widgets and visual theme bundles to create a personalized performance space.
PulseMap Editor and community creation
Echo Foundry highlighted the PulseMap Editor as a cornerstone of the project, characterizing it as a creation tool that blends in-game note charting and music uploads.
In journalistic terms, the developer framed the editor as a hybrid creation environment similar to popular user-generated-content tools, allowing players and artists to upload tracks, author or edit charts, and share creations across the community.
Next steps
Echo Foundry has made a trailer available and reiterated that launch timing and detailed platform availability will be announced later.
For Nintendo Switch 2 owners and rhythm-game fans, Sound System will be a title to watch as the studio rolls out further information and store details.