How Final Fantasy VII Became a Sony PlayStation Exclusive: Insights from Shuhei Yoshida

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Published on: October 28, 2025

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The journey of Final Fantasy VII from a potential Nintendo title to a defining Sony PlayStation exclusive remains one of gaming’s most significant turning points.

This story illuminates the strategic decisions and industry dynamics that shaped the RPG genre, as shared by former PlayStation executive Shuhei Yoshida in a recent GameSpot interview.

Yoshida, a key figure involved in launching the original Sony PlayStation, provided valuable context on how Final Fantasy VII’s development shifted the industry’s landscape and forever altered the fates of its creators and hardware platforms. Final Fantasy VII, developed by Square (now Square Enix), stands as a milestone in video game history, not only for its groundbreaking graphics and narrative but for its leveraging of the CD-ROM format.

In the mid-1990s, when Nintendo announced its next-generation console, the Nintendo 64, would use cartridges instead of CD-ROMs, it inadvertently set the stage for a major platform migration.

Hironobu Sakaguchi, the visionary behind Final Fantasy, expressed frustration with the technical limits of cartridges, which restricted the scope and cinematic ambition of his games.

“Sakaguchi-san, the creator, was very unhappy with Nintendo’s decision to use cartridges for the Nintendo 64,” Shuhei Yoshida recounted in the interview.

According to Yoshida, Sakaguchi always envisioned shipping games featuring full 3D cinematic experiences that could fully immerse players, but the cartridge’s limited memory kept such dreams out of reach.

The move to CD-ROMs, offered by Sony’s PlayStation, presented an opportunity to realize that vision. Sony, however, faced fierce competition from industry rivals like Sega, each vying for Square’s next blockbuster.

Sony recognized the potential impact of securing Final Fantasy VII exclusively for the PlayStation and was determined to win over Square’s key decision-makers.

As Yoshida revealed, personal relationships and cultural connections played a critical role.

"My boss, who previously worked at Sony Music Japan, had a remarkable ability to build rapport with industry partners," Yoshida shared.

He described frequent dinners and karaoke outings with Square’s vice president, underscoring how trust and camaraderie facilitated the landmark deal.

"He convinced them Sony would be an easy partner to work with," Yoshida reflected, emphasizing that these social interactions were pivotal in sealing the agreement. Final Fantasy VII launched for the Sony PlayStation in 1997 and quickly became one of the best-selling and most influential RPGs of its era.

Its technological leap and storytelling depth set new industry standards, with lifetime sales surpassing 13 million units as of 2022.

The game’s success helped cement the PlayStation’s position as a major force in gaming hardware, while simultaneously marking a significant moment in Square’s evolution as a studio. In hindsight, the saga of Final Fantasy VII’s move to the PlayStation exemplifies the interplay of technology, business strategy, and personal relationships in determining the direction of the gaming industry.

The story, as shared by industry veteran Shuhei Yoshida, offers a glimpse into how pivotal moments—and even seemingly informal occasions—can define gaming history.

For enthusiasts and professionals alike, understanding these developments offers valuable perspectives on the collaborative nature that drives innovation in video game development and publishing.

Final Fantasy Nintendo PlayStation Shuhei Yoshida Sony Final Fantasy VII Yoshida Sony PlayStation Square Sony Music Japan Nintendo 64 Sega Hironobu Sakaguchi

Shuhei Yoshida explains how they secured Final Fantasy VII as exclusive to PlayStation rather than N64