Please, Touch the Artwork 2 Review: A Quirky Hidden Object Gem on Nintendo Switch

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Published on: May 27, 2025

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Please, Touch the Artwork 2 Review: A Quirky Hidden Object Gem on Nintendo Switch Please, Touch the Artwork 2 brings a refreshing, interactive twist to the Nintendo Switch’s ever-expanding library of indie puzzle games.

Developed by Thomas Waterzooi, this relaxing hidden-object adventure invites players to immerse themselves in a vibrant world of modernist artwork and playful minigames—securely positioning itself as a must-have for fans of accessible, art-inspired puzzlers on Nintendo’s hybrid console. The sequel to the acclaimed original, Please, Touch the Artwork 2 departs from its predecessor’s minimalist stylings to embrace the lively work of Belgian modern art pioneer James Ensor.

Featuring over 80 distinct pieces spanning the artist’s prolific output from 1836 to 1938, the game pays homage to Ensor’s unique vision while adding a whimsical, skeleton-led narrative.

Players take on the role of a dapper skeleton who rises from the grave and explores a series of interconnected paintings, each bustling with secret items, unusual characters, and captivating stories. The gameplay foundation is a thoughtful interpretation of the hidden-object genre.

Traversing from painting to painting, the skeleton encounters missions delivered by characters residing within the artwork.

Objectives often include locating a set number of specific items—from cats and seagulls to wine bottles and planks of wood.

Interaction is seamless: either touch the screen in handheld mode or maneuver the left stick to guide a skeletal hand-shaped cursor.

A straightforward item counter makes progress tracking easy, while the toggleable hint system offers optional assistance for trickier finds, enhancing both accessibility and enjoyment without introducing frustration. Audio plays a crucial role in establishing the serene atmosphere of Please, Touch the Artwork 2.

The classical, piano-driven soundtrack envelops players in tranquility—best experienced with headphones, as recommended by the title screen—heightening the sensation of ‘escapism’ that defines the game.

This harmony between sound and visuals elevates each play session to a meditative experience. Beyond the core object-searching, Please, Touch the Artwork 2 introduces engaging minigames that enrich its flow.

These are often triggered by tears in paintings, compelling players to repair them by connecting lines or solving spot-the-difference puzzles—each designed to challenge without overwhelming.

The inclusion of such activities injects creative variety and keeps the experience feeling fresh across its five accessible chapters. One notable aspect is the game’s flexible structure.

With five chapters (including both a prologue and epilogue) available to complete in any order, players can mold the journey to their liking.

All content, aside from the ending, is unlocked from the outset, reflecting Thomas Waterzooi’s commitment to player freedom and accessibility—a philosophy acknowledged within the indie developer’s growing reputation for thoughtful, player-centric design. Although the adventure can be completed in just a couple of hours, the combination of playful animation, cleverly designed paintings, and heartfelt audio leaves a lasting impression.

Please, Touch the Artwork 2 is more than a brief detour—it’s a testament to the joy of exploration and discovery inherent in both art and gaming. Available now via the Nintendo eShop, Please, Touch the Artwork 2 is a delightful entry into the Switch’s robust indie catalog.

Its blend of hidden-object gameplay, inventive puzzles, and genuine artistic reverence make it an ideal choice for players seeking a tranquil escape—with a distinctive, memorable flair.

Nintendo Switch Nintendo Switch Please Touch the Artwork 2 Thomas Waterzooi James Ensor Nintendo eShop modern art Belgian Modern Art

Review: Please, Touch the Artwork 2 (Nintendo Switch)