Back to the Dawn Nintendo Switch Review: Metal Head Games’ Deep Prison RPG

Back to the Dawn Nintendo Switch Review: Metal Head Games’ Deep Prison RPG

Back to the Dawn, developed by indie studio Metal Head Games for the Nintendo Switch, is a story-driven, pixel-art RPG set primarily inside a prison.

The game pairs anthropomorphic characters with tongue-in-cheek humor, a memorable soundtrack, and a day-by-day gameplay loop that emphasizes choice and replayability.

This review summarizes the core systems and player experience for Switch owners and indie RPG fans following Nintendo Direct updates and the eShop listings.

Gameplay and structure

Players begin by selecting one of two protagonists: Thomas, a journalist fox, or Bob, a cop panther.

Each character can assume three different role variants—Thomas can be a Broadcast Journalist, Undercover Journalist, or War Correspondent; Bob can be a SWAT Officer, Undercover Cop, or Detective—and a third playable character is unlockable later.

The central objective is fixed: survive 21 days in prison while the corrupt city mayor seeks re-election.

Along the way, you interact with 46 other inmates and multiple guards, pursuing money, reputation, skills, and narrative beats.

The game is split into daily time blocks—8:00 headcount, 12:00 lunch, 13:00 free time outside, 17:30 dinner, and 22:00 lockdown—so every action consumes minutes and forces tactical planning.

Activities range from taking jobs (laundry, mailroom), building relationships, joining gangs, learning skills by reading, to stealing and fighting.

The result is near-constant decision-making where no two runs are identical.

Characters and systems

Social systems are a highlight: every inmate functions as a vendor and potential friend.

Purchasing items or gifting earns friendship points; at 99 points you can bond and learn an inmate’s backstory and unlock more items in their mobile “store.” The cast includes distinct personalities with memorable names—Walter the skunk, Hakuna the warthog, and Rudolph the reindeer—each with likes and dislikes that influence interactions.

Presentation

Graphically, Back to the Dawn uses retro-inspired pixel art and a top-down perspective that will appeal to fans of ’90s RPGs.

Environments are colorful and varied despite the prison setting.

Audio design supports the pacing with understated, catchy beats that complement rather than overwhelm gameplay.

A minor visual glitch—occasional brief frame skips—has been noted but does not impede play and should be addressable via a patch.

Critical takeaway

The reviewer characterized Back to the Dawn as a deep, versatile prison-set RPG that rewards long-term planning and personal investment.

The game scored 9/10 in the published review, praised for its breadth of content, engaging characters, and replay value.

For Nintendo Switch players seeking an indie RPG with tactical time management and strong narrative hooks, Back to the Dawn is a noteworthy release available on the eShop.