Published on: October 22, 2025
Metroid Prime Remastered for Nintendo Switch has been celebrated as a faithful update of the classic GameCube title, delivering enhanced graphics and refined controls to a new generation of players.
Developed by Retro Studios and overseen by longtime producer Kensuke Tanabe, the remaster has resonated strongly with fans and critics alike since its global release on February 8, 2023 via the Nintendo eShop, followed by physical editions arriving later that month.
However, new insights shared in the upcoming "Metroid Prime 1-3: A Visual Retrospective" book reveal an intriguing development decision: Retro Studios had plans to include entirely new cutscenes in Metroid Prime Remastered, an idea that was ultimately vetoed by Nintendo.
According to Kensuke Tanabe, who oversaw the remastering process, Retro Studios initially proposed creating all-new cutscenes to elevate the Nintendo Switch release.
"Retro’s prototype cutscene was extremely impressive and demonstrated a high standard of quality," Tanabe recounts in the new retrospective publication.
Despite this, Tanabe decided to retain the original GameCube-era cutscenes, opting to replicate them nearly identically for the remaster.
Explaining the rationale, Tanabe clarified, "The original cutscenes served more than just a dramatic purpose; they were carefully integrated to provide the player with crucial information related to gameplay.
Each scene was meticulously designed with this functional intent in mind." He went on to praise Retro Studios' professionalism in embracing this direction, emphasizing how the team adhered to the vision of preserving the gameplay and narrative experience of the original Metroid Prime.
This revelation underscores the collaborative yet occasionally divergent creative processes between Nintendo and its external partners.
Retro Studios, based in Austin, Texas, has had a long-standing relationship with Nintendo, responsible for not only the acclaimed Metroid Prime series but also key titles in the Donkey Kong Country franchise.
The adherence to the original cutscene structure in Metroid Prime Remastered highlights both a commitment to preserving the core player experience and Nintendo’s philosophy of game design, where every narrative element is closely tied to gameplay.
The "Metroid Prime 1-3: A Visual Retrospective" book, which releases next week, promises additional behind-the-scenes insights into the storied development history of the Metroid Prime series, including early project tensions and creative exchanges between Nintendo and Retro Studios.
The remastered title continues to draw attention on the Nintendo Switch eShop, demonstrating the enduring appeal of classic Nintendo franchises and the meticulous approach the company applies to legacy content.
For collectors and fans, securing the visual retrospective book provides an opportunity to further explore the artistry, challenges, and decisions behind Metroid Prime Remastered.
As Metroid Prime remains a benchmark for first-person adventure games on Nintendo platforms, the story behind its latest incarnation offers a window into the delicate balance between innovation and preservation that defines Nintendo’s approach to game development.
Nintendo Switch Metroid Metroid Prime Nintendo Retro Studios Switch Metroid Prime Remastered Kensuke Tanabe Metroid Prime 1-3 A Visual Retrospective