The title is billed as a spin-off of the studio’s prior release, There Is No Game: Wrong Dimension, and continues the studio’s self-referential, puzzle-driven approach to narrative design.
Developer synopsis (rewritten): Draw Me A Pixel explains that the story centers on a version of Sherlock Holmes and Dr. Watson who previously appeared in There Is No Game: Wrong Dimension and now headline their own adventure after one character goes missing.
Players will assist the eccentric investigators as they investigate a mystery that intersects with the creation of the game itself, traveling through the different stages of the game’s development to piece together what happened.
Gameplay and mechanics
- Draw Me A Pixel says Crushed In Time expands on traditional point-and-click interaction by letting players manipulate objects and the environment using a variety of physics- and gesture-based actions rather than only clicking: pushing, pulling, stretching and “yoinking” are cited as examples of the tools you’ll use to progress through time and solve puzzles.
- The developer has described the game as a meta story of time travel that intentionally explores the design stages of the game world, with humor and surprise woven throughout.
Developer-described key features (paraphrased)
- Return of Sherlock Holmes and Dr. Watson alongside a cast of new characters.
- Fully voiced dialogue recorded by human actors, presented by the developer as a core production element.
- A self-aware, time-traveling narrative that takes players behind the scenes of game development.
- Elastic, offbeat point-and-click gameplay with a broad range of puzzles and visual styles; the developer highlights both 2D and 3D presentation elements in a tongue-in-cheek note.
- A playful tone that includes intentional gags about bugs and development timelines; the studio joked about an optimistic release window stretching far into the future.
Crushed In Time is confirmed for a 2026 digital release on the Nintendo eShop for Nintendo Switch.
Draw Me A Pixel’s announcement keeps the studio’s focus on comedic, design-savvy adventure games while promising new interaction mechanics and a meta-narrative experience for fans of There Is No Game: Wrong Dimension.