The teams said the title is inspired by traditional physical sticker books and aims to translate that tactile, low-pressure pastime into a digital experience for players on both current and next-generation Switch hardware.
The game will be released digitally on the Nintendo eShop worldwide later this year.
The core premise is deliberately simple: players begin with blank scenes and populate them using thousands of colourful stickers.
Meteor Pixel explained the design intent as capturing the "simple magic and satisfaction of traditional sticker books" and presenting it without timers, scores, or other pressures, allowing players to assemble and rearrange decorations at their own pace.
Weekend Games outlined the main features revealed in the announcement.
Players can "pause, peel and place" items to build small vignette-like environments while listening to a lo-fi soundtrack.
The game includes eight distinct corners to decorate, such as an adventurer's tavern, an alchemist's tower, and the quarters of a sea captain.
Each location contains hidden stickers for players to discover and combine.
Customization options will be included to adapt the experience to individual playstyles.
The publisher noted adjustable cursor size and transparency, audio settings, and a selection of backgrounds and workspace mats.
Once a scene is complete, players can capture their work using an in-game screenshot feature and share creations with the community.
Little Corners will arrive on Nintendo Switch and Nintendo Switch 2 via the Nintendo eShop as a digital release.
Weekend Games and Meteor Pixel have focused on conveying a relaxing, creative experience that echoes physical sticker-book play, augmented by small quality-of-life features like workspace customization and a screenshot tool.
For developers and Nintendo observers, Little Corners continues the trend of intimate, design-forward indie titles targeting both Switch generations.
The announcement offers a clear window into the title's pace and presentation: a low-pressure decorating sim built around discovery and aesthetic expression rather than progression metrics or competitive systems.