Nintendo of America, a major player in the video game industry and publisher of the Nintendo Switch console, is currently the focus of two new labor complaints recently filed with the United States National Labor Relations Board (NLRB).
These filings also name Teksystems, a contracting partner that works with Nintendo of America on roles such as game-testing and customer service, as a party to the disputes. The first complaint was submitted on December 9, 2025, followed by a second on January 6, 2026.
Both were filed with the NLRB's Region 19 office, based in Seattle.
At this time, the identities of the complainants remain confidential, and limited information has been made available to the public. According to verified details provided by Game File, both complaints allege breaches of sections 8(a)(1) and 8(a)(4) of the National Labor Relations Act.
These are significant legal protections for employees within the United States.
Under section 8(a)(1), employers are prohibited from interfering with, restraining, or coercing employees in the exercise of their rights to self-organize, form or join unions, bargain collectively, and engage in other protective concerted activities.
Section 8(a)(4) specifically protects employees from retaliation by employers, forbidding any actions such as termination or discrimination against workers who have filed charges or provided testimony under the Act. A Nintendo spokesperson has yet to provide comment on these latest developments.
Similar worker concerns have been reported in the past regarding contractor and direct-hire relations within the video game industry.
Nintendo of America, headquartered in Redmond near Seattle, relies on firms like Teksystems to fill key positions related to quality assurance and customer engagement for its platforms, including the Nintendo Switch.
Both cases are currently under review by the NLRB’s Seattle office.
According to standard procedure, the complaints may be resolved through settlement negotiations, but there is also the possibility that the reports could lead to a hearing before an NLRB administrative law judge.
In such a case, both Nintendo of America and Teksystems would have the opportunity to address the allegations and present their side of the story. As the story progresses, we will continue to provide updates on these NLRB labor complaints involving Nintendo of America and Teksystems.
For professionals and enthusiasts monitoring workplace standards in game development, these proceedings underscore ongoing debates about labor rights and contractor treatment within the video game industry.
These filings also name Teksystems, a contracting partner that works with Nintendo of America on roles such as game-testing and customer service, as a party to the disputes. The first complaint was submitted on December 9, 2025, followed by a second on January 6, 2026.
Both were filed with the NLRB's Region 19 office, based in Seattle.
At this time, the identities of the complainants remain confidential, and limited information has been made available to the public. According to verified details provided by Game File, both complaints allege breaches of sections 8(a)(1) and 8(a)(4) of the National Labor Relations Act.
These are significant legal protections for employees within the United States.
Under section 8(a)(1), employers are prohibited from interfering with, restraining, or coercing employees in the exercise of their rights to self-organize, form or join unions, bargain collectively, and engage in other protective concerted activities.
Section 8(a)(4) specifically protects employees from retaliation by employers, forbidding any actions such as termination or discrimination against workers who have filed charges or provided testimony under the Act. A Nintendo spokesperson has yet to provide comment on these latest developments.
Similar worker concerns have been reported in the past regarding contractor and direct-hire relations within the video game industry.
Nintendo of America, headquartered in Redmond near Seattle, relies on firms like Teksystems to fill key positions related to quality assurance and customer engagement for its platforms, including the Nintendo Switch.
Both cases are currently under review by the NLRB’s Seattle office.
According to standard procedure, the complaints may be resolved through settlement negotiations, but there is also the possibility that the reports could lead to a hearing before an NLRB administrative law judge.
In such a case, both Nintendo of America and Teksystems would have the opportunity to address the allegations and present their side of the story. As the story progresses, we will continue to provide updates on these NLRB labor complaints involving Nintendo of America and Teksystems.
For professionals and enthusiasts monitoring workplace standards in game development, these proceedings underscore ongoing debates about labor rights and contractor treatment within the video game industry.