That debate has accompanied every major Nintendo transition—from the Wii to the Wii U, and again with the launch of the Nintendo Switch in 2017.
Nintendo’s business choices, from partnering with outside developers on remakes to streamlining system-level features, have driven both praise and scrutiny from fans and industry observers.
Many readers will recognize the historical context behind the question.
Nintendo Direct, the company’s direct-to-consumer presentation format, began in 2011 and has shaped public perception of Nintendo’s strategy for more than a decade.
The Wii U, released in 2012, included social and experimental elements such as Miiverse; Miiverse was later discontinued in 2017 as Nintendo consolidated online services.
By contrast, the Nintendo Switch, released March 3, 2017, emphasized a flexible hybrid experience—handheld and docked play—and went on to become Nintendo’s best-selling console, surpassing previous Nintendo lifetime sales benchmarks.
Industry practice also explains why remakes and collaborations sometimes spark debate.
Nintendo has a track record of working with external studios on remasters and spin-offs.
Grezzo, for example, developed The Legend of Zelda: Ocarina of Time 3D and Majora’s Mask 3D for the Nintendo 3DS.
Velan Studios partnered with Nintendo to develop Mario Kart Live: Home Circuit, released in 2020.
Such partnerships mean core Nintendo franchises can be refreshed without diverting every internal team from new IP or large-scale first-party projects.
Rewriting the core quote in journalistic language: some commentators periodically ask whether Nintendo is losing its creative identity when the company leans on remakes or outside teams; that question tends to reflect nostalgia and concerns about corporate direction rather than a single measurable change in output.
There are concrete ways Nintendo’s approach has shifted.
The company scaled back many of the Wii U-era non-game features—Miiverse and other integrated social experiments are no longer present—and has focused resources on game development, first-party titles, and partnerships.
At the same time, Nintendo continues to deploy hardware and accessory innovations (amiibo launched in 2014 as a cross-platform toy-to-life initiative) and to curate its digital storefronts on eShop and through Nintendo Direct announcements.
Fact-based assessment shows Nintendo still produces widely praised, character-driven games and continues to leverage both in-house teams and trusted external studios for remasters and new experiences.
Fans’ sense of Nintendo’s "soul" often depends on personal nostalgia and expectations for system features, but the company’s track record—hardware milestones, strategic collaborations, and a sustained focus on gameplay—offers a grounded explanation for recent choices rather than evidence of a wholesale loss of identity.