The results underscore continued software strength alongside a mixed hardware picture as Nintendo balances growth for its new platform with ongoing support for the legacy Switch install base.
Key financials from the report include net sales of 966.0 billion yen (down 12.1% year-over-year), operating profit of 216.5 billion yen (up 49.1%), ordinary profit of 300.6 billion yen (up 27.4%), and profit attributable to owners of parent of 220.9 billion yen (up 11.0%).
Sales outside Japan were 762.4 billion yen, accounting for 78.9% of total revenue.
Hardware and software totals presented in the report show cumulative lifetime figures as well as first-half performance.
Lifetime totals reported: Nintendo Switch 2 hardware 26.35 million units and software 73.21 million units; Nintendo Switch hardware 157.20 million units and software 1,593.87 million units.
In the first half (April–September 2026), Nintendo Switch 2 hardware sales were 6.49 million units and Switch hardware sales were 1.27 million units.
Nintendo detailed first-half software performance on Switch 2, noting that Star Fox (June) sold 1.17 million units, Splatoon Raiders (July) sold 2.42 million units, and Fire Emblem: Fortune’s Weave (September) sold 1.34 million units.
The company reported Nintendo Switch 2 software sales of 24.49 million units in the period, helped by continued demand for titles such as Mario Kart World and Pokémon Pokopia released in the prior fiscal year.
For Nintendo Switch, software sales for the half totaled 65.73 million units, including Tomodachi Life: Living the Dream (April) at 8.81 million units and Rhythm Heaven Groove (July) at 2.89 million units.
On digital and IP revenue, Nintendo reported digital sales of 249.6 billion yen, up 60.5% year-on-year, driven largely by increased sales of downloadable versions of packaged software.
IP-related income reached 62.7 billion yen, an 87.9% increase attributed to audience engagement with The Super Mario Galaxy Movie.
Nintendo said it saw operating profit gains partly due to a higher software-sales mix and a first-quarter refund of U.S. IEEPA tariffs previously recorded as cost of sales.
The company also disclosed ordinary profit included 60.8 billion yen in share of profit of entities accounted for using the equity method and 26.7 billion yen in interest income.
Nintendo confirmed there are no changes to the fiscal-year financial forecast published on May 8, 2026.
Looking ahead for Switch 2, Nintendo noted it will continue to expand the platform’s installed base through ongoing hardware promotions and a steady cadence of software, highlighting the October launch of Nintendo Switch 2 – The Legend of Zelda – 40th Anniversary Edition and recent and upcoming releases including Nintendo Switch Sports Resort (October), The Legend of Zelda: Ocarina of Time (November), and Metroid Ravenous (scheduled January).