The announcement appeared in a company post on LinkedIn and confirmed an end to the studio’s current operations, while offering thanks to staff and players.
The LinkedIn post did not provide details about the financial or operational reasons behind the decision.
In journalistic terms, Polyarc said that after almost 12 years of making games together the team is ‘‘winding down active development’’ and ‘‘saying farewells’’ to one another.
The company expressed gratitude to current and former employees for their work and to players for the opportunity to deliver surprise and delight.
The post also included a note pointing interested hiring studios to a link for available talent.
Polyarc’s profile in the industry was built on the Moss series, a franchise that began as a virtual-reality experience and grew into multiple entries.
Most recently, the studio’s work was consolidated in Moss: The Forgotten Relic, a package combining Moss: Book 1 and Moss: Book 2.
That release shipped to Nintendo Switch and Nintendo Switch 2 in July, making the title available on Nintendo’s current hardware lineup.
For the industry and Nintendo platform observers, Polyarc’s closure is notable because the studio bridged VR-first design and traditional console packaging with its recent Switch release.
The company’s public statement focused on gratitude and the team’s accomplishments rather than operational specifics, and it encouraged companies that are hiring to consider Polyarc’s former staff.
As of the LinkedIn announcement, no additional corporate filings or press releases expanding on the closure have been published by Polyarc.
Moss: The Forgotten Relic remains listed as released for Nintendo Switch and Nintendo Switch 2, and interested players can look for availability through official Nintendo storefronts for those platforms.
Polyarc’s exit removes a recognized independent developer from the landscape, particularly one that successfully adapted VR-originated IP toward broader platforms.
The studio’s LinkedIn message frames the closure as the end of a collaborative era and thanks the community and team members for their contributions over nearly 12 years of development.