Marsupilami 2: Salsa Palombia Review — Ocellus Studio’s Nintendo Switch Platformer

Game Pages Mentioned In This Article

Use these Nintendo Switch game pages to keep exploring the titles connected to this story, including related genres, developers, screenshots, and more coverage.

Marsupilami 2: Salsa Palombia is the follow-up platformer from Ocellus Studio, published by Microids and released on Nintendo Switch.

The sequel builds on the developer’s previous licensed efforts — including Marsupilami: Hoobadventure and The Smurfs: Dreams — and aims to deliver momentum-based platforming with local co-op support and collectible-driven level design.

Licensed games can be hit-or-miss, but Marsupilami 2 demonstrates that licensed-platformers can still surprise players.

In journalistic terms, the game proves that licensed titles continue to produce noteworthy entries, provided the developer applies focused design work and solid mechanics.

Marsupilami 2 casts players as two of three playable Marsupilamis with distinct movement kits.

The yellow character performs an air dash and can hover with its tail; the orange Marsupilami executes a spinning double jump; the purple form transforms into a bouncy, spike-immune ball.

Players can swap between the two active characters on the fly, and local two-player sessions let each participant control one character.

The core objective in standard stages is straightforward: reach the large fruit at the end.

Basic survival is forgiving — three hits on normal, regular checkpoints, and infinite lives — but progression and completion require more thorough exploration.

Unlocking world bosses depends on collecting musical notes.

Notes are earned by finding hidden caches, reaching fruit-collection thresholds, and completing special stage challenges.

Any cleared level can be replayed in Salsa Mode, a score-focused variant that rewards chaining fruit pickups into combos to gain multipliers and additional music notes.

The design effectively gives each stage two distinct playstyles: a cautious, exploratory first run and a speed- and combo-oriented Salsa Mode run for completionists.

Movement feels deliberate and well-tuned: roll, tail swing, wall-climb, ground-pound, and character swaps enable fluid momentum chains that recall classic platformers.

Boss encounters are multi-phase, requiring players to avoid attacks until weak points open, then capitalize on windows of vulnerability.

These fights are conceptually interesting but constitute the game’s most notable difficulty spikes; failing a phase returns the player to the start of that boss encounter.

Players can adjust difficulty if needed.

Presentation on Nintendo Switch is vibrant and well-animated.

Performance represents an improvement over the studio’s earlier Switch release, though occasional framerate dips can occur.

Audio design is strong, with particularly standout boss music; Marsupilami vocalizations may divide player preferences.

In short, Marsupilami 2: Salsa Palombia is a compact, energetic platformer that will appeal to fans of momentum-heavy 2D platforming.

Version tested: Nintendo Switch.

Review copy provided by Microids.

Score: 8/10.

Related Articles

Continue reading more Nintendo news