Published on: April 18, 2025
WipEout on 3DO: Homebrew Programmers Showcase Impressive Port of Psygnosis' Classic
The 3DO Interactive Multiplayer, developed by The 3DO Company and launched in 1993, set out to redefine the video game landscape with its then-revolutionary CD-ROM integration, FMV sequences, and striking 3D visuals.
While the system staked an early claim in the fifth generation of video game consoles, it soon faced formidable competition from more capable hardware, such as Sony’s PlayStation (PS1) and Sega’s Saturn, both of which launched in Japan in late 1994.
Despite its technological advancements, the 3DO managed to sell only approximately 2 million units globally—a notable figure, yet a far cry from the PS1’s stunning 102.49 million units sold worldwide.
The legacy of the 3DO, however, remains a source of fascination among retro gaming enthusiasts and programmers.
In recent years, dedicated homebrew developers have continued to breathe new life into the platform, utilizing its hardware in ways that original commercial releases never explored.
Notably, the classic fighting game Mortal Kombat II has received an updated port for the system, showcasing the enduring appeal and technical possibilities of the 3DO console.
A recent development capturing the attention of the gaming community is the work of programmer @XProger_san, known for leading the Tomb Raider I-III Remastered project and developing the OpenLara engine.
In a newly released video clip, @XProger_san demonstrated a comparison between Psygnosis’ iconic PS1 anti-gravity racer, WipEout, and a potential 3DO adaptation.
The demonstration offers a side-by-side look at the graphics and performance, hinting at what could be achieved if WipEout were fully ported to the 3DO hardware.
While it is not yet clear whether this teaser is part of a complete 3DO port, the technical achievement underscores the skills and passion of the homebrew community.
WipEout, originally released for the PlayStation in 1995, remains legendary for its fast-paced, futuristic racing and inventive electronic soundtrack.
The franchise quickly became synonymous with the PS1’s innovative spirit and was later brought to other platforms, including the Sega Saturn in 1996.
Despite the Saturn’s limitations in 3D rendering compared to its contemporaries, its port of WipEout received generally positive reviews from critics, highlighting how creative optimization can overcome hardware restrictions.
Today, with renewed attention on retro hardware and the rise of fan-driven development, the idea of WipEout running natively on 3DO hardware provides a compelling glimpse into gaming history’s untapped potential.
Such projects not only celebrate the enduring influence of developers like Psygnosis but also demonstrate the ongoing relevance of classic systems in the modern gaming landscape.
As homebrew programmers continue to push the limits of vintage consoles, players and industry observers alike are treated to new possibilities and a refreshed appreciation for the pioneers who shaped digital entertainment.