Gamescom, held annually in Cologne, Germany, has grown into one of the largest global gaming expos, drawing thousands of attendees each August to see playable demos, developer showcases and publisher announcements.
It sits alongside other major industry events such as the Tokyo Game Show — typically held in September at Makuhari Messe in Chiba, Japan — plus recurring consumer-focused conventions like PAX and San Diego Comic-Con.
E3, once the marquee North American trade show, has not returned in its traditional in-person format since 2019 and the industry has adjusted with a mixture of publisher-led Nintendo Directs, digital showcases and regional expos.
Why expos still matter
Physical expos remain important for hands-on demos, press access and networking between developers, publishers and platform holders.
Nintendo uses both its own digital channels (notably Nintendo Direct) and events like Gamescom and Tokyo Game Show strategically, while the Nintendo eShop and Nintendo Switch Online continue to serve as distribution and preservation platforms between show cycles.
Ocarina of Time: platform history and community reflection
The Legend of Zelda: Ocarina of Time was originally released for the Nintendo 64 in 1998 and remains a landmark title in Nintendo’s catalog.
The game was later remade for the Nintendo 3DS in 2011, with the 3DS version developed in collaboration with Grezzo.
In October 2021, Nintendo made the Nintendo 64 library — including Ocarina of Time — available to subscribers via the Nintendo Switch Online + Expansion Pack, providing another way for players to revisit the title on Nintendo Switch hardware.
Community voices (rewritten)
- One reader said that discovering Ocarina of Time as a child made it their favorite for years; they still hum its music and enjoyed the 3DS remake’s visual enhancements, though they were disappointed the soundtrack wasn’t updated and hope future releases address that concern.
- Another described first encountering the game on an N64 emulator in 2003, then buying a physical N64 in 2009 and finding the console experience more impactful; they later borrowed and purchased the 3DS cartridge and plan to finish the Master Quest before revisiting any newer releases.
- A third commenter recalled receiving Ocarina of Time for Christmas in late 1998 and completing it fully by March 1999, using a Prima guide to help reach 100 percent completion.
- Finally, a player who first encountered the 3DS remake said they never went for full completion at the time but are now motivated to replay and find the content they missed.
With Gamescom and Tokyo Game Show approaching their respective annual slots, expect a mix of hands-on demos, publisher showcases and community discussion — both about new titles and legacy games like Ocarina of Time.
Which expos have you attended, and which ones are on your must-see list?
Share your experiences in the comments.