Published on: November 07, 2022
Few characters from the golden age of arcade games are as universally recognized as Q*Bert, Gottlieb’s enduring mascot first introduced in 1982.
Q*Bert’s distinct design and irreverent charm rapidly propelled it from the arcade floor to international fame, spawning numerous console ports, sequels, and a flood of merchandise.
The original arcade title’s legacy continues to resonate with fans and industry veterans alike, underscored by the 40th anniversary celebration and recent New Wave Toys Q*Bert RepliCade release.
Warren Davis, the programmer behind the classic, collaborated with graphic artist Jeff Lee and audio engineer David Thiel at Gottlieb to bring Q*Bert to life.
Davis, whose engineering background ranges from Bell Labs to the arcade, reflected on how a classified ad in the Chicago Tribune in late 1981 led him to join Gottlieb, ultimately changing his career trajectory.
Despite initial doubts about his future in engineering, Davis's unique path resulted in the creation of one of video gaming's most enduring icons.
Addressing the oft-debated origins of Q*Bert’s unique pyramid-shaped playfield, Davis clarified that both he and artist Jeff Lee played integral roles.
"Jeff Lee designed a screen filled with cube patterns for another project, which inspired me to envision a pyramid where a ball could bounce down in two directions," Davis explained.
"Our accounts align on the technical foundation—we both contributed and became an effective design team, pulling ideas from across the studio." Davis emphasized the collaborative spirit but ultimately made the final design decisions as the game's sole programmer.
Throughout development, many creative suggestions were made, but Davis saw himself as the crucial filter on what made it into the final product.
He recounted dismissing ideas such as Q*Bert shooting objects from his nose, as this would have complicated the game’s pseudo-3D mechanics and deviated from its playful tone.
Davis also fielded feedback regarding joystick orientation—players often found the original control scheme unintuitive, but Davis adhered to a design that complemented the pyramid layout.
Q*Bert's accessible yet challenging game design played a significant role in its popularity, appealing to a broad demographic and garnering early notice for its non-violent gameplay.
Davis said, "I just wanted to create a fun game—its nonviolent nature and popularity with a diverse audience were happy accidents, not planned choices.
The positive response only reinforced the game's strengths."
The October 1982 release marked a surreal moment for Davis as he watched Q*Bert transcend its development roots and gain real-world popularity.
He recalled the thrill of witnessing the game in local bars and arcades, resisting the urge to announce to strangers that he was the creator.
According to Davis, Q*Bert’s longevity comes from its delicate balance of frustration and reward.
"Players would get challenged but not discouraged, inspiring both improvement and amazement at those who mastered it.
Combined with Q*Bert's personality and distinct graphics, it hit the elusive sweet spot of classic arcade design."
Among the many ports and merchandise adaptations, Davis cited the 1983 ColecoVision version as his personal favorite for its fidelity to the arcade experience.
Of the vast trove of Q*Bert merchandise, he favored the plush toy, which found a place in his son’s crib.
Davis detailed the iterative development process and the origins of sequels like Faster, Harder, More Challenging Q*Bert, which began as a personal response to skilled players besting his expected difficulty curve.
When the expansion failed to test well due to timing, Davis turned down the opportunity to develop a full sequel, eventually paving the way for new talent and new directions like Q*Bert’s Qubes.
The preservation of arcade history has always been important to Davis.
The release of Faster, Harder, More Challenging Q*Bert on the MAME platform in the late 1990s came as he generously provided his personal ROM image so fans could experience the forgotten chapter of Q*Bert’s history.
In recent years, New Wave Toys reached out to Davis to help develop the highly detailed 1/6th scale Q*Bert RepliCade, even reproducing the unique cabinet from Davis’s own collection.
He praised the developers for their dedication to accuracy and passion for classic games, and his direct feedback helped refine the final product.
Most recently, Davis published a comprehensive memoir, “Creating Q*Bert and Other Classic Video Arcade Games” through Santa Monica Press—a project inspired by years of sharing stories and correcting myths about Q*Bert’s history.
“I wanted to set the record straight,” he shared, highlighting his commitment to preserving the real story behind one of gaming’s beloved icons.
To this day, Q*Bert remains a pillar of classic video game culture, celebrated by new generations on the Nintendo Switch, via eShop releases, and on platforms like RepliCade.
Davis’s story stands as a testament to the enduring power of creativity and collaboration in the world of game development.