Typoman: How Brainseed Factory’s Word-Based Platformer Thrived on Wii U and Nindies@Home

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Published on: October 07, 2015

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Typoman: How Brainseed Factory’s Word-Based Platformer Thrived on Wii U and Nindies@Home Brainseed Factory’s Typoman became a standout highlight during Nintendo Treehouse: Live @ E3 2015, gaining attention through the Nindies@Home program and cementing its status as one of the most innovative indie titles on the Nintendo Wii U eShop.

Developed by the German studio Brainseed Factory and published by HeadUp Games, Typoman is a two-dimensional puzzle-platformer where players use the power of words—literally forming and manipulating them from scattered letters—to reshape the game's environment and solve challenges.

Since its official reveal, Typoman has earned multiple awards and nominations at global industry events, a testament to its unique gameplay concept and visual design. The journey to Typoman’s release began in 2011 with a daring idea: to make language an active mechanic for both gameplay and storytelling.

Brainseed Factory’s founder and CEO, Bilal Chbib, explained that while the company was founded in 2013, the game’s concept had already undergone years of careful planning and iteration.

"We spent a significant amount of time refining puzzles and developing the multi-layered story," Chbib noted.

Development officially kicked off about a year and a half before the game’s release, with the team relying on work-for-hire projects and government funding from North Rhine-Westphalia to support production. Securing this governmental support was a critical milestone for Brainseed Factory.

Chbib recounted how regional funding programs aimed to boost German indie studios played an instrumental role.

"They carefully assess each application, but our concept for Typoman was well-received," he shared.

Once prototype funding was secured, the studio was able to move forward with a playable build. Partnership with Nintendo and HeadUp Games further accelerated Typoman’s path.

Showcasing an early video concept at events such as GDC Europe introduced the game to platforms and potential publishers.

HeadUp Games soon committed to supporting the project, and a fortuitous meeting with Nintendo revealed the company’s enthusiasm for Unity-powered indie titles on Wii U.

"Nintendo actively sought out indie developers like us, which was both encouraging and pivotal for making Typoman a Wii U exclusive," Chbib said.

He acknowledged the appeal of Wii U's GamePad and its unique second-screen touch functionality, which allowed them to implement novel word-scrambling mechanics that complemented Typoman’s gameplay. The boost from Nintendo Treehouse: Live and the Nindies@Home program was significant.

These initiatives enabled Typoman to reach an enthusiastic wider audience with a public demo, collecting practical feedback.

"The exposure during E3 and the Nindies@Home program helped us tremendously—it was the real launchpad for Typoman," said Chbib.

Player feedback informed final design tweaks and validated the studio’s approach.

The demo’s impact was so positive that Brainseed Factory considered distributing it for free to help further promote the game in the eShop. Typoman’s art style, described as an 'ink-and-paper look,' set it apart visually, while the gameplay—where players form words to transform the environment, as in changing 'rain' to 'drain' to solve a puzzle—brought a blend of logic, language, and action rarely seen in digital entertainment.

Chbib emphasized that although educational benefits were not initially intended, the game proved accessible and rewarding for players of all backgrounds, including non-native English speakers. Unity’s cross-platform capabilities made development smoother, but Brainseed Factory still had to create custom systems to support Tyopman’s intricate word mechanics.

Chbib affirmed that building on Unity was vital, and further expressed interest in bringing their work to other Nintendo platforms in the future, such as the Nintendo 3DS family. Ultimately, Typoman exemplifies the strengths of Nintendo’s indie outreach and the creative risks made possible through committed partnerships, dedicated funding, and a uniquely interactive concept.

As Chbib succinctly put it: "Change Words, Change Worlds.

One letter can alter everything—that’s the heart of Typoman."

Typoman Brainseed Factory Nintendo Wii U Nindies@Home Unity Wii Nintendo Wii Nintendo Wii U

Interview: Brainseed Factory on exploring the power of words in Typoman | Nintendo Insider