Injustice 3 Expectations: What Fans Want from NetherRealm Studios and Where It Could Fit on Platforms Like Nintendo Switch

Fans and industry watchers have been vocal about what they want from a potential follow-up to NetherRealm Studios' DC fighting series.

NetherRealm—best known for Mortal Kombat and the Injustice franchise—developed Injustice: Gods Among Us (released April 2013) and Injustice 2 (released May 2017), and later returned to the Mortal Kombat franchise with Mortal Kombat 1 (released September 19, 2023).

Those releases and the studio’s track record frame current community expectations around tone, guest characters, and platform availability.

Across social channels, users have summarized their hopes and concerns in blunt terms.

One common refrain is a call for a clear policy on guest fighters: fans argue that cross-franchise guests should be handled consistently, with some insisting, in effect, that "if Mortal Kombat fans don't want DC characters appearing in MK, then Mortal Kombat guests shouldn't appear in DC fighting games." Other community members have urged NetherRealm to prioritize original DC storylines and character-driven DLC rather than leaning heavily on crossover guests.

The fan conversation also frequently references nostalgia-driven guest choices.

Posters have suggested leveraging 2000s-era animated properties and other licensed characters that might resonate with younger adult players.

These proposals are framed as ways to keep development costs manageable while delivering recognizable faces that provide marketing lift and fan engagement.

Industry context matters: NetherRealm has a history of including high-profile guest characters across its fighting titles, and Warner Bros.

Games—the parent company that publishes NetherRealm’s projects—controls many of the licenses that could inform future roster decisions.

At the same time, platform considerations shape expectations.

Nintendo Switch remains an important platform for reaching a broad console audience, and fans often mention Nintendo Direct and the Nintendo eShop as logical channels for announcements and digital distribution should a new Injustice title be targeted to Nintendo’s ecosystem.

For now, the conversation is anchored in verified facts about the studio and its past releases rather than confirmed details about any next Injustice entry.

What is clear is that NetherRealm’s previous work—Injustice: Gods Among Us and Injustice 2, alongside the studio’s Mortal Kombat releases—sets high expectations for narrative scope, guest character curation, and cross-platform support.

Until official word from NetherRealm Studios or Warner Bros.

Games, the debate will remain in the hands of the community, where demands for roster choices, storylines, and platform availability will continue to evolve.