Capcom has confirmed that Ingrid will join the Street Fighter 6 roster as a playable character on May 28, 2026.
The long-dormant fighter first appeared in 2004’s Capcom Fighting Evolution and was last playable in Street Fighter Alpha 3 MAX for PlayStation Portable in 2006.
Capcom framed Ingrid’s return as a meaningful evolution for the franchise roster, positioning her as a fully integrated Year 3 addition rather than a temporary guest spot.
Release and purchase options
- Release date: Ingrid becomes available on May 28, 2026.
- Availability: Ingrid is included in the Street Fighter 6 Year 3 bundle and can also be purchased separately.
Her arrival will additionally unlock Outfit 3 for the four previously released Year 3 DLC fighters (Sagat, C.
Viper, and Alex).
Confirmed move set and gameplay mechanics
Capcom’s press materials outline Ingrid’s core mechanics and Super Arts.
The character centers on Sun Crests, a resource-based mechanic that she can charge up to four times to augment attacks with extra hits, extended range, and follow-up opportunities.
Key moves and systems (journalistic summary):
- Sun Crests: Ingrid can imbue herself with up to four Sun Crests that enhance her normal and special attacks, enabling additional hits and combo potential.
- Sun Shot: A projectile that momentarily pauses before changing angle or speed depending on button input and charge time.
- Sun Flare: A forward beam attack with light and heavy variants; the light version stores Sun Crests while the heavy version consumes them to strengthen follow-ups.
- Solar Burst: A downward, diagonal air beam available in light and heavy versions; the light variant stores a Sun Crest and the heavy variant expends Crests for greater effect.
- Sun Rise: A multi-strength spinning attack (light/medium/heavy) that can open extensive combo routes.
- Sun Veil: A counter mechanic that negates incoming damage and knocks the attacker down; it can absorb projectiles but is ineffective against multi-hit Super Arts and similar attacks.
- Vanishing Sun: A short-range teleport with three selectable destinations for offensive mix-ups or defensive repositioning.
Super Arts (level summaries):
- Shining Sun (Level 1): A series of magical kicks as Ingrid’s primary Level 1 Super Art.
- Order of the Sun (Level 2): Fires a beacon that summons a solar shower; effect varies by button input.
- Cosmic Ray (Level 3): A long-range energy beam that can reach opponents across the screen as Ingrid’s ultimate Super Art.
Context for players and competitive scenes
Ingrid’s toolkit emphasizes resource management and positional control, with Sun Crests offering both offensive and defensive depth.
Her inclusion in Year 3 expands Capcom’s post-launch roadmap for Street Fighter 6, joining prior Year 3 releases such as Sagat, C.
Viper, and Alex.
The addition will be available across the platforms that support Street Fighter 6 and through Capcom’s existing DLC distribution channels.
Source: Capcom press release
The long-dormant fighter first appeared in 2004’s Capcom Fighting Evolution and was last playable in Street Fighter Alpha 3 MAX for PlayStation Portable in 2006.
Capcom framed Ingrid’s return as a meaningful evolution for the franchise roster, positioning her as a fully integrated Year 3 addition rather than a temporary guest spot.
Release and purchase options
- Release date: Ingrid becomes available on May 28, 2026.
- Availability: Ingrid is included in the Street Fighter 6 Year 3 bundle and can also be purchased separately.
Her arrival will additionally unlock Outfit 3 for the four previously released Year 3 DLC fighters (Sagat, C.
Viper, and Alex).
Confirmed move set and gameplay mechanics
Capcom’s press materials outline Ingrid’s core mechanics and Super Arts.
The character centers on Sun Crests, a resource-based mechanic that she can charge up to four times to augment attacks with extra hits, extended range, and follow-up opportunities.
Key moves and systems (journalistic summary):
- Sun Crests: Ingrid can imbue herself with up to four Sun Crests that enhance her normal and special attacks, enabling additional hits and combo potential.
- Sun Shot: A projectile that momentarily pauses before changing angle or speed depending on button input and charge time.
- Sun Flare: A forward beam attack with light and heavy variants; the light version stores Sun Crests while the heavy version consumes them to strengthen follow-ups.
- Solar Burst: A downward, diagonal air beam available in light and heavy versions; the light variant stores a Sun Crest and the heavy variant expends Crests for greater effect.
- Sun Rise: A multi-strength spinning attack (light/medium/heavy) that can open extensive combo routes.
- Sun Veil: A counter mechanic that negates incoming damage and knocks the attacker down; it can absorb projectiles but is ineffective against multi-hit Super Arts and similar attacks.
- Vanishing Sun: A short-range teleport with three selectable destinations for offensive mix-ups or defensive repositioning.
Super Arts (level summaries):
- Shining Sun (Level 1): A series of magical kicks as Ingrid’s primary Level 1 Super Art.
- Order of the Sun (Level 2): Fires a beacon that summons a solar shower; effect varies by button input.
- Cosmic Ray (Level 3): A long-range energy beam that can reach opponents across the screen as Ingrid’s ultimate Super Art.
Context for players and competitive scenes
Ingrid’s toolkit emphasizes resource management and positional control, with Sun Crests offering both offensive and defensive depth.
Her inclusion in Year 3 expands Capcom’s post-launch roadmap for Street Fighter 6, joining prior Year 3 releases such as Sagat, C.
Viper, and Alex.
The addition will be available across the platforms that support Street Fighter 6 and through Capcom’s existing DLC distribution channels.
Source: Capcom press release