City of None, the new title from Extremely OK Games in collaboration with Noel & Liam Berry, was revealed during Nintendo’s Indie World Showcase on October 28, 2026. The studio presented a cinematic trailer and high-level gameplay details that position the project as a hybrid platformer built around puzzle-solving and action mechanics. Nintendo listed the game for both Nintendo Switch and the upcoming Nintendo Switch 2, with a planned release window in 2027 but no firm date announced.
What the trailer and accompanying materials confirmed is a distinctive setting: a sprawling metropolis consumed by darkness and controlled by powerful Barons who prey on the souls of its citizens. Players take on the role of a lost spirit inhabiting a wooden body, navigating the city to confront and ultimately defeat those Barons. The presentation described a city populated by unusual entities — from ghostlike figures to dangerous mechanical foes — and populated with a wide variety of enemies and hazards.
Extremely OK Games and collaborators emphasized variety in level design. Each sector of the city is presented with its own identity, featuring unique environmental themes, diverse playstyles and a limited color treatment that highlights mood and design. The developers showed winding pathways, specialized items, and bespoke enemy encounters intended to encourage exploration and strategic use of the player’s abilities.
The team framed City of None as a game that blends platforming precision with puzzle-based problem solving and action-oriented confrontations against named adversaries. Nintendo’s Indie World Showcase trailer serves as the primary source for the game’s visuals and structural details; a release to Nintendo’s eShop on Nintendo Switch and Nintendo Switch 2 was confirmed for 2027, though no exact launch date or pricing information has been provided.
For fans tracking indie releases on Nintendo hardware, City of None joins the 2027 slate as an original IP from Extremely OK Games and Noel & Liam Berry, offering a mixture of art-driven level design and tight gameplay systems. More information — including a firm release date, platform-specific features, and post-launch plans — can be expected from the developers or Nintendo in future communications or Direct-style presentations.