Indiana Jones and the Great Circle, developed by MachineGames, is now available on Nintendo Switch 2 worldwide.
Digital Foundry has published a detailed technical analysis of the Switch 2 port, examining frame rate, resolution scaling, graphical features such as ray tracing, and the optimization choices behind the release.
Summary of Findings
Digital Foundry's report concludes that the Switch 2 version is a competent port that preserves many of the engine's advanced features.
The analysis notes that the game targets 30 frames per second rather than 60 and retains screen space reflections and contact shadows.
Ray-traced global illumination (RTGI) remains enabled on Switch 2, and in some scenarios Digital Foundry found RTGI performance that matches or slightly exceeds the Xbox Series S implementation.
Performance and Resolution
The technical breakdown describes dynamic resolution scaling aimed at maintaining the 30 FPS target.
When docked with DLSS active, resolution varies between approximately 540p and 1080p, while portable mode ranges from about 360p to 720p with DLSS.
Digital Foundry reports that Switch 2 textures align with the Xbox Series S build when that console's high-quality texture pack is not installed.
Variable rate shading is employed to help stabilize performance by adaptively reducing detail in portions of a frame.
Quality Trade-offs and Engine Features
The analysis highlights several trade-offs made for the Switch 2 port.
While the engine's core feature set is intact, shadow quality and object detail are reduced compared with other platforms, and draw distances are more aggressively curtailed—resulting in more noticeable geometry pop-in and lower LODs, particularly in portable mode.
Digital Foundry also observed increased aliasing on Switch 2 and occasional frame-rate drops during narrative cutscenes and densely populated combat sequences; in some Vatican encounters where multiple enemies spawn and the player moves quickly, frame rates can dip into the mid-20 fps range.
Optimization Work
Digital Foundry emphasizes that MachineGames implemented specific CPU optimizations and invested significant time in compression systems for textures, audio, and save files to fit the port's constraints.
These targeted optimizations helped preserve visual features such as RTGI and screen space reflections while balancing memory and CPU budgets.
Conclusion
Overall, Digital Foundry's technical analysis portrays Indiana Jones and the Great Circle on Nintendo Switch 2 as a well-engineered port that preserves many high-end graphical features at the cost of reduced shadow fidelity, object detail, and occasional performance dips.
For readers seeking deeper technical detail, Digital Foundry's full tech analysis and a developer interview with MachineGames are available for further reading.