MachineGames has clarified technical targets for the Nintendo Switch 2 version of Indiana Jones and Great Circle, confirming specific resolution and framerate goals for the upcoming port.
The studio—known for its work on the Wolfenstein series—outlined performance aims that prioritize consistent presentation across the console's docked and handheld modes.
According to MachineGames, the Switch 2 build targets 1080p when the hardware is docked and 720p in handheld mode, with an overall framerate goal of 30 frames per second.
The developer also confirmed the implementation of NVIDIA’s DLSS upscaling technology to help the title achieve those target resolutions on Switch 2 hardware.
MachineGames added that one area of the game will intentionally include fewer non-player characters (NPCs) to maintain stable performance.
Rewritten in plain journalistic terms, the developer said the team is aiming for a 1080p experience on Switch 2 while docked and 720p on the handheld display, with a steady 30fps target.
To reach those targets, the studio is using DLSS to upscale internal render buffers to the target display resolutions.
The team also noted that the NPC count has been reduced in at least one in-game location to avoid performance drops.
These comments provide the clearest technical snapshot to date of how MachineGames is approaching the Switch 2 port.
DLSS is widely used in PC and console ports to improve perceived resolution while minimizing GPU load, and MachineGames’ stated approach aligns with standard optimization practices for generational Nintendo hardware.
For players monitoring Switch 2 coverage and Nintendo Direct updates, these details are relevant to expectations around visual fidelity and performance.
While MachineGames has specified its goals for resolution and framerate, the developer’s statements reflect targets rather than final certification results, and official release information or platform announcements remain the primary sources for confirmed shipping details.
This update follows the studio’s public remarks on technical targets and offers a focused look at how Indiana Jones and Great Circle will scale across docked and handheld modes on Nintendo’s next-generation hardware.
The studio—known for its work on the Wolfenstein series—outlined performance aims that prioritize consistent presentation across the console's docked and handheld modes.
According to MachineGames, the Switch 2 build targets 1080p when the hardware is docked and 720p in handheld mode, with an overall framerate goal of 30 frames per second.
The developer also confirmed the implementation of NVIDIA’s DLSS upscaling technology to help the title achieve those target resolutions on Switch 2 hardware.
MachineGames added that one area of the game will intentionally include fewer non-player characters (NPCs) to maintain stable performance.
Rewritten in plain journalistic terms, the developer said the team is aiming for a 1080p experience on Switch 2 while docked and 720p on the handheld display, with a steady 30fps target.
To reach those targets, the studio is using DLSS to upscale internal render buffers to the target display resolutions.
The team also noted that the NPC count has been reduced in at least one in-game location to avoid performance drops.
These comments provide the clearest technical snapshot to date of how MachineGames is approaching the Switch 2 port.
DLSS is widely used in PC and console ports to improve perceived resolution while minimizing GPU load, and MachineGames’ stated approach aligns with standard optimization practices for generational Nintendo hardware.
For players monitoring Switch 2 coverage and Nintendo Direct updates, these details are relevant to expectations around visual fidelity and performance.
While MachineGames has specified its goals for resolution and framerate, the developer’s statements reflect targets rather than final certification results, and official release information or platform announcements remain the primary sources for confirmed shipping details.
This update follows the studio’s public remarks on technical targets and offers a focused look at how Indiana Jones and Great Circle will scale across docked and handheld modes on Nintendo’s next-generation hardware.