As anticipation for Nintendo’s upcoming hardware builds, early previews of third-party titles on the Nintendo Switch 2 are shedding new light on the system’s capabilities.
Two of Capcom’s high-profile releases, Resident Evil Requiem and Pragmata, were recently showcased in hands-on sessions, where IGN journalist Logan Plant shared his in-depth impressions.
These sessions are offering industry observers valuable insights into what players can expect from Switch 2 ports of major multiplatform games. Resident Evil Requiem, the latest horror entry in Capcom’s legendary franchise, was put through its paces on Nintendo Switch 2 hardware.
According to Plant, while the game’s graphics naturally don’t quite match the fidelity seen on the Xbox Series X|S or PlayStation 5, the experience was more than satisfactory.
"While playing the Switch 2 version of Requiem, I never felt that I’d rather be on a more powerful home console.
For those who only own a Switch 2 or highly value the portability factor, these versions are not only viable—they're genuinely enjoyable additions to the system’s third-party library," explained Plant.
He also noted that he enjoyed both games on their own merits, independent of any technical comparison. Plant observed that Resident Evil games traditionally excel as big screen experiences, but the Switch 2’s handheld mode held its own.
"Although there’s a visible downgrade when moving from a 4K television to the Switch 2’s 1080p screen, the visuals remained sharp and performance was solid throughout the demo," he stated.
He specifically pointed out the impressive animation work, mentioning how the protagonist's movement—stumbling and regaining composure while evading monsters—adds a layer of realism even in the portable mode. Switching focus to Pragmata, an upcoming sci-fi action title, Plant was equally intrigued, though he noted a few more technical compromises.
"Pragmata on Switch 2 was similarly impressive, despite a few additional rough edges and slightly fuzzier resolution compared to Requiem.
The game’s brighter and larger environments make these limitations more apparent, yet overall performance remains highly playable and enjoyable," he reported.
Combat and puzzle-solving retained their impact, and the HD rumble in the Switch 2 controllers added tangibility to gameplay, especially when controlling the heavily armored protagonist, Hugh.
Quick-time events, which demand immediate player response, were handled without latency issues in his demo experience. Both Resident Evil Requiem and Pragmata demonstrate Capcom’s commitment to supporting Nintendo’s next-generation hardware, with ports that maintain core gameplay and visual identity while leveraging the portability unique to the Switch family.
While certain graphical compromises are present, these titles represent strong entries in the Nintendo Switch 2’s expanding third-party catalog.
As Nintendo continues to court major developers for its upcoming system, these early impressions from media outlets like IGN provide an encouraging glimpse into the platform’s future lineup.
Two of Capcom’s high-profile releases, Resident Evil Requiem and Pragmata, were recently showcased in hands-on sessions, where IGN journalist Logan Plant shared his in-depth impressions.
These sessions are offering industry observers valuable insights into what players can expect from Switch 2 ports of major multiplatform games. Resident Evil Requiem, the latest horror entry in Capcom’s legendary franchise, was put through its paces on Nintendo Switch 2 hardware.
According to Plant, while the game’s graphics naturally don’t quite match the fidelity seen on the Xbox Series X|S or PlayStation 5, the experience was more than satisfactory.
"While playing the Switch 2 version of Requiem, I never felt that I’d rather be on a more powerful home console.
For those who only own a Switch 2 or highly value the portability factor, these versions are not only viable—they're genuinely enjoyable additions to the system’s third-party library," explained Plant.
He also noted that he enjoyed both games on their own merits, independent of any technical comparison. Plant observed that Resident Evil games traditionally excel as big screen experiences, but the Switch 2’s handheld mode held its own.
"Although there’s a visible downgrade when moving from a 4K television to the Switch 2’s 1080p screen, the visuals remained sharp and performance was solid throughout the demo," he stated.
He specifically pointed out the impressive animation work, mentioning how the protagonist's movement—stumbling and regaining composure while evading monsters—adds a layer of realism even in the portable mode. Switching focus to Pragmata, an upcoming sci-fi action title, Plant was equally intrigued, though he noted a few more technical compromises.
"Pragmata on Switch 2 was similarly impressive, despite a few additional rough edges and slightly fuzzier resolution compared to Requiem.
The game’s brighter and larger environments make these limitations more apparent, yet overall performance remains highly playable and enjoyable," he reported.
Combat and puzzle-solving retained their impact, and the HD rumble in the Switch 2 controllers added tangibility to gameplay, especially when controlling the heavily armored protagonist, Hugh.
Quick-time events, which demand immediate player response, were handled without latency issues in his demo experience. Both Resident Evil Requiem and Pragmata demonstrate Capcom’s commitment to supporting Nintendo’s next-generation hardware, with ports that maintain core gameplay and visual identity while leveraging the portability unique to the Switch family.
While certain graphical compromises are present, these titles represent strong entries in the Nintendo Switch 2’s expanding third-party catalog.
As Nintendo continues to court major developers for its upcoming system, these early impressions from media outlets like IGN provide an encouraging glimpse into the platform’s future lineup.